Visual Computing Library
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List of all the Component classes, along with their concepts and functions. More...
Modules | |
Components Concepts | |
List of concepts for types related to the Component classes of the library. | |
Edge Components | |
This group lists all the Components that may be used by the Edge element. | |
Face Components | |
This group lists all the Components that may be used by the Face element. | |
Vertex Components | |
This group lists all the Components that may be used by the Vertex element. | |
Mesh Components | |
This group lists all the Components that may be used by a Mesh class. | |
Classes | |
class | vcl::comp::AdjacentEdges< STORE_INDICES, Edge, N, TTVN, ParentElemType, VERT, OPT > |
The AdjacentEdges class is a container of Edge indices or pointers. It could be used by any Element to save adjacencies information (also the Edge element itself). More... | |
class | vcl::comp::AdjacentFaces< STORE_INDICES, Face, N, TTVN, ParentElemType, VERT, OPT > |
The AdjacentFaces class is a container of Face indices or pointers. It could be used by any Element to save adjacencies information (also the Face element itself). More... | |
class | vcl::comp::AdjacentVertices< STORE_INDICES, Vertex, ParentElemType, VERT, OPT > |
The AdjacentVertices class is a container of Vertex indices or pointers. It is a component that makes sense to use mostly on Vertex Elements. For Faces and Edges, see the VertexPointers component (which is similar, but has different member function names). More... | |
class | vcl::comp::BitFlags< ParentElemType, OPT > |
The BitFlags component class represents a collection of 8 bits that will be part of an Element (e.g. Vertex, Face, ...). More... | |
class | vcl::comp::BoundingBox< PointType, ParentElemType, OPT > |
The BoundingBox component class represents an axis aligned bounding box. This class is usually used as a component of a Mesh. More... | |
class | vcl::comp::Color< ParentElemType, OPT > |
The Color class represents a RGBA color that will be part of an Element (e.g. Vertex, Face, ...) or Mesh. More... | |
class | vcl::comp::Coordinate< P, ParentElemType, OPT > |
The Coordinate class represents a N-Dimensional point that will be part of an Element (e.g. Vertex...). More... | |
class | vcl::comp::CustomComponents< ParentElemType > |
The CustomComponents Component is a container of additional components associated to an Element (e.g. Vertex, Face). More... | |
class | vcl::comp::Mark< ParentElemType, OPT > |
The Mark class is an utility class useful to un-mark components in constant time. More... | |
class | vcl::comp::Name< ParentElemType, OPT > |
The Name component class represents a simple name stored as string. This class is usually used as a component of a Mesh. More... | |
class | vcl::comp::Normal< P, ParentElemType, OPT > |
The Normal class represents a N-Dimensional normal vector that will be part of an Element (e.g. Vertex, Face...). More... | |
class | vcl::comp::PolygonBitFlags< N, ParentElemType, OPT > |
The PolygonBitFlags class represents a collection of 8 bits plus 8 bits for each edge that will be part of a generic Polygonal Face of a Mesh. More... | |
class | vcl::comp::PrincipalCurvature< Scalar, ParentElemType, OPT > |
The PrincipalCurvature class represents a component that stores the principal curvature directions and values at a point on a surface. This component could be part of Vertices or Faces. More... | |
class | vcl::comp::Quality< Scalar, ParentElemType, OPT > |
The Quality class represents a component that stores the quality of a mesh element, that is represented by a scalar. More... | |
class | vcl::comp::TexCoord< Scalar, ParentElemType, OPT > |
The TexCoord class represents a component that stores a texture coordinate. More... | |
class | vcl::comp::TextureImages |
The TextureImages class represents a component that stores the textures used by a mesh. This component makes sense only if it is used by meshes, and therefore it cannot be stored vertically or be optional (no template arguments are needed for these options). More... | |
class | vcl::comp::TexturePaths |
The TexturePaths class represents a component that stores the paths of the textures used by a mesh. This component makes sense only if it is used by meshes, and therefore it cannot be stored vertically or be optional (no template arguments are needed for these options). More... | |
class | vcl::comp::TransformMatrix< Scalar, ParentElemType, OPT > |
The TransformMatrix class represents a component that stores a 4x4 matrix that can be used for a transformation. This class is usually used as a component of a Mesh. More... | |
class | vcl::comp::TriangleBitFlags< ParentElemType, OPT > |
The TriangleBitFlags class represents a collection of 16 bits that will be part of a Triangle of a Mesh. More... | |
class | vcl::comp::VertexReferences< STORE_INDICES, Vertex, N, ParentElemType, VERT > |
The VertexReferences class represents a component that stores a container of indices or pointers to vertices that will be part of an Element (e.g. Face, Edge, Tetrahedron, etc.). More... | |
class | vcl::comp::WedgeColors< N, ParentElemType, OPT > |
The WedgeColors class is a container of colors associated to the wedges of a Face element. More... | |
class | vcl::comp::WedgeTexCoords< Scalar, N, ParentElemType, OPT > |
The WedgeTexCoords class is a container of texture coordinates associated to the wedges of a Face element. More... | |
Typedefs | |
template<typename S , typename ElementType = void, bool OPT = false> | |
using | vcl::comp::BoundingBox3 = BoundingBox< Point3< S >, ElementType, OPT > |
The BoundingBox3 component class is an alias of the BoundingBox component that uses 3 dimensional Points. | |
template<typename ElementType = void, bool OPT = false> | |
using | vcl::comp::BoundingBox3f = BoundingBox< Point3f, ElementType, OPT > |
The BoundingBox3f component class is an alias of the BoundingBox component that uses 3 dimensional Points with float precision. | |
template<typename ElementType = void, bool OPT = false> | |
using | vcl::comp::BoundingBox3d = BoundingBox< Point3d, ElementType, OPT > |
The BoundingBox3d component class is an alias of the BoundingBox component that uses 3 dimensional Points with double precision. | |
template<typename Scalar , typename ElementType = void, bool OPT = false> | |
using | vcl::comp::Coordinate3 = Coordinate< Point3< Scalar >, ElementType, OPT > |
The Coordinate3 class is an alias of the Coordinate component that uses 3 dimensional Points. | |
template<typename ElementType = void, bool OPT = false> | |
using | vcl::comp::Coordinate3f = Coordinate3< float, ElementType, OPT > |
The Coordinate3f class is an alias of the Coordinate component that uses 3 dimensional Points with float precision. | |
template<typename ElementType = void, bool OPT = false> | |
using | vcl::comp::Coordinate3d = Coordinate3< double, ElementType, OPT > |
The Coordinate3d class is an alias of the Coordinate component that uses 3 dimensional Points with double precision. | |
template<typename Scalar , typename ElementType = void, bool OPT = false> | |
using | vcl::comp::Normal3 = Normal< Point3< Scalar >, ElementType, OPT > |
The Normal3 class is an alias of the Normal component that uses 3 dimensional Points. | |
template<typename ElementType = void, bool OPT = false> | |
using | vcl::comp::Normal3f = Normal3< float, ElementType, OPT > |
The Normal3f class is an alias of the Normal component that uses 3 dimensional Points with float precision. | |
template<typename ElementType = void, bool OPT = false> | |
using | vcl::comp::Normal3d = Normal3< double, ElementType, OPT > |
The Normal3d class is an alias of the Normal component that uses 3 dimensional Points with double precision. | |
template<typename ElementType = void, bool OPT = false> | |
using | vcl::comp::PrincipalCurvaturef = PrincipalCurvature< float, ElementType, OPT > |
template<typename ElementType = void, bool OPT = false> | |
using | vcl::comp::PrincipalCurvatured = PrincipalCurvature< double, ElementType, OPT > |
template<typename ElementType = void, bool OPT = false> | |
using | vcl::comp::Qualityf = Quality< float, ElementType, OPT > |
template<typename ElementType = void, bool OPT = false> | |
using | vcl::comp::Qualityd = Quality< double, ElementType, OPT > |
template<typename ElementType = void, bool OPT = false> | |
using | vcl::comp::TexCoordf = TexCoord< float, ElementType, OPT > |
template<typename ElementType = void, bool OPT = false> | |
using | vcl::comp::TexCoordd = TexCoord< double, ElementType, OPT > |
template<typename ElementType = void, bool OPT = false> | |
using | vcl::comp::TransformMatrixf = TransformMatrix< float, ElementType, OPT > |
template<typename ElementType = void, bool OPT = false> | |
using | vcl::comp::TransformMatrixd = TransformMatrix< double, ElementType, OPT > |
List of all the Component classes, along with their concepts and functions.
using vcl::comp::BoundingBox3 = typedef BoundingBox<Point3<S>, ElementType, OPT> |
The BoundingBox3 component class is an alias of the BoundingBox component that uses 3 dimensional Points.
S | The scalar type of the point. |
ElementType | This template argument must be void if the component needs to be stored horizontally, or the type of the element that will contain this component if the component needs to be stored vertically. |
OPT | If true, the component will be optional. This argument is considered only if the component is stored vertically. |
using vcl::comp::BoundingBox3d = typedef BoundingBox<Point3d, ElementType, OPT> |
The BoundingBox3d component class is an alias of the BoundingBox component that uses 3 dimensional Points with double precision.
ElementType | This template argument must be void if the component needs to be stored horizontally, or the type of the element that will contain this component if the component needs to be stored vertically. |
OPT | If true, the component will be optional. This argument is considered only if the component is stored vertically. |
using vcl::comp::BoundingBox3f = typedef BoundingBox<Point3f, ElementType, OPT> |
The BoundingBox3f component class is an alias of the BoundingBox component that uses 3 dimensional Points with float precision.
ElementType | This template argument must be void if the component needs to be stored horizontally, or the type of the element that will contain this component if the component needs to be stored vertically. |
OPT | If true, the component will be optional. This argument is considered only if the component is stored vertically. |
using vcl::comp::Coordinate3 = typedef Coordinate<Point3<Scalar>, ElementType, OPT> |
The Coordinate3 class is an alias of the Coordinate component that uses 3 dimensional Points.
Scalar | The scalar type of the point. |
ElementType | This template argument must be void if the component needs to be stored horizontally, or the type of the element that will contain this component if the component needs to be stored vertically. |
OPT | If true, the component will be optional. This argument is considered only if the component is stored vertically. |
using vcl::comp::Coordinate3d = typedef Coordinate3<double, ElementType, OPT> |
The Coordinate3d class is an alias of the Coordinate component that uses 3 dimensional Points with double precision.
ElementType | This template argument must be void if the component needs to be stored horizontally, or the type of the element that will contain this component if the component needs to be stored vertically. |
OPT | If true, the component will be optional. This argument is considered only if the component is stored vertically. |
using vcl::comp::Coordinate3f = typedef Coordinate3<float, ElementType, OPT> |
The Coordinate3f class is an alias of the Coordinate component that uses 3 dimensional Points with float precision.
ElementType | This template argument must be void if the component needs to be stored horizontally, or the type of the element that will contain this component if the component needs to be stored vertically. |
OPT | If true, the component will be optional. This argument is considered only if the component is stored vertically. |
The Normal3 class is an alias of the Normal component that uses 3 dimensional Points.
Scalar | The scalar type of the point. |
ElementType | This template argument must be void if the component needs to be stored horizontally, or the type of the element that will contain this component if the component needs to be stored vertically. |
OPT | If true, the component will be optional. This argument is considered only if the component is stored vertically. |
The Normal3d class is an alias of the Normal component that uses 3 dimensional Points with double precision.
ElementType | This template argument must be void if the component needs to be stored horizontally, or the type of the element that will contain this component if the component needs to be stored vertically. |
OPT | If true, the component will be optional. This argument is considered only if the component is stored vertically. |
The Normal3f class is an alias of the Normal component that uses 3 dimensional Points with float precision.
ElementType | This template argument must be void if the component needs to be stored horizontally, or the type of the element that will contain this component if the component needs to be stored vertically. |
OPT | If true, the component will be optional. This argument is considered only if the component is stored vertically. |
using vcl::comp::PrincipalCurvatured = typedef PrincipalCurvature<double, ElementType, OPT> |
The PrincipalCurvatured class is an alias of the PrincipalCurvature component that uses double as scalar type.
ElementType | This template argument must be void if the component needs to be stored horizontally, or the type of the element that will contain this component if the component needs to be stored vertically. |
OPT | If true, the component will be optional. This argument is considered only if the component is stored vertically. |
using vcl::comp::PrincipalCurvaturef = typedef PrincipalCurvature<float, ElementType, OPT> |
The PrincipalCurvaturef class is an alias of the PrincipalCurvature component that uses float as scalar type.
ElementType | This template argument must be void if the component needs to be stored horizontally, or the type of the element that will contain this component if the component needs to be stored vertically. |
OPT | If true, the component will be optional. This argument is considered only if the component is stored vertically. |
The Qualityd class is an alias of the Quality component that uses double as scalar type.
ElementType | This template argument must be void if the component needs to be stored horizontally, or the type of the element that will contain this component if the component needs to be stored vertically. |
OPT | If true, the component will be optional. This argument is considered only if the component is stored vertically. |
The Qualityf class is an alias of the Quality component that uses float as scalar type.
ElementType | This template argument must be void if the component needs to be stored horizontally, or the type of the element that will contain this component if the component needs to be stored vertically. |
OPT | If true, the component will be optional. This argument is considered only if the component is stored vertically. |
The TexCoordd class is an alias of the TexCoord component that uses double as scalar type.
ElementType | This template argument must be void if the component needs to be stored horizontally, or the type of the element that will contain this component if the component needs to be stored vertically. |
OPT | If true, the component will be optional. This argument is considered only if the component is stored vertically. |
The TexCoordf class is an alias of the TexCoord component that uses float as scalar type.
ElementType | This template argument must be void if the component needs to be stored horizontally, or the type of the element that will contain this component if the component needs to be stored vertically. |
OPT | If true, the component will be optional. This argument is considered only if the component is stored vertically. |
using vcl::comp::TransformMatrixd = typedef TransformMatrix<double, ElementType, OPT> |
The TransformMatrixd class is an alias of the TransformMatrix component that uses double as scalar type.
ElementType | This template argument must be void if the component needs to be stored horizontally, or the type of the element that will contain this component if the component needs to be stored vertically. |
OPT | If true, the component will be optional. This argument is considered only if the component is stored vertically. |
using vcl::comp::TransformMatrixf = typedef TransformMatrix<float, ElementType, OPT> |
The TransformMatrixf class is an alias of the TransformMatrix component that uses float as scalar type.
ElementType | This template argument must be void if the component needs to be stored horizontally, or the type of the element that will contain this component if the component needs to be stored vertically. |
OPT | If true, the component will be optional. This argument is considered only if the component is stored vertically. |