The TexturePaths class represents a component that stores the paths of the textures used by a mesh. This component makes sense only if it is used by meshes, and therefore it cannot be stored vertically or be optional (no template arguments are needed for these options).
More...
#include <vclib/mesh/components/texture_paths.h>
|
using | TexFileNamesIterator = std::vector< std::string >::iterator |
|
using | ConstTexFileNamesIterator = std::vector< std::string >::const_iterator |
|
|
| TexturePaths ()=default |
| Initializes the component with an empty vector of texture paths, and an empty string as mesh base path.
|
|
uint | textureNumber () const |
| Returns the number of texture paths of the mesh.
|
|
const std::string & | texturePath (uint i) const |
| Returns the path of the i-th texture of the mesh. The path is relative to the mesh base path.
|
|
std::string & | texturePath (uint i) |
| Returns a reference to the path of the i-th texture of the mesh. The path is relative to the mesh base path.
|
|
const std::string & | meshBasePath () const |
| Returns the mesh base path.
|
|
std::string & | meshBasePath () |
| Returns a reference to the mesh base path.
|
|
void | clearTexturePaths () |
| Clears the vector of texture paths.
|
|
void | pushTexturePath (const std::string &textName) |
| Adds a texture path to the vector of texture paths.
|
|
TexFileNamesIterator | texturePathBegin () |
| Returns an iterator to the beginning of the vector of texture paths.
|
|
TexFileNamesIterator | texturePathEnd () |
| Returns an iterator to the end of the vector of texture paths.
|
|
ConstTexFileNamesIterator | texturePathBegin () const |
| Returns a const iterator to the beginning of the vector of texture paths.
|
|
ConstTexFileNamesIterator | texturePathEnd () const |
| Returns a const iterator to the end of the vector of texture paths.
|
|
View< TexFileNamesIterator > | texturePaths () |
| Returns a lightweigth view object that stores the begin and end iterators of the vector of texture paths. The view object exposes the iterators trough the begin() and end() member functions, and therefore the returned object can be used in range-based for loops:
|
|
View< ConstTexFileNamesIterator > | texturePaths () const |
| Returns a lightweigth const view object that stores the begin and end iterators of the vector of texture paths. The view object exposes the iterators trough the begin() and end() member functions, and therefore the returned object can be used in range-based for loops:
|
|
|
std::vector< std::string > & | texPaths () |
|
const std::vector< std::string > & | texPaths () const |
|
The TexturePaths class represents a component that stores the paths of the textures used by a mesh. This component makes sense only if it is used by meshes, and therefore it cannot be stored vertically or be optional (no template arguments are needed for these options).
The TexturePaths component stores a vector of texture paths that are relative to the mesh path. The mesh path is stored as well, and it is used to construct the absolute paths of the textures.
The member functions of this class will be available in the instance of any Mesh that will contain this component.
For example, if you have a Mesh m
with the TexturePaths component, you'll be able to access to this component member functions from m
:
}
A class representing a line segment in n-dimensional space. The class is parameterized by a PointConc...
Definition segment.h:43
View< TexFileNamesIterator > texturePaths()
Returns a lightweigth view object that stores the begin and end iterators of the vector of texture pa...
Definition texture_paths.h:197
◆ pushTexturePath()
void vcl::comp::TexturePaths::pushTexturePath |
( |
const std::string & |
textName | ) |
|
|
inline |
Adds a texture path to the vector of texture paths.
- Parameters
-
[in] | textName | The texture path to add. |
◆ texturePath() [1/2]
std::string & vcl::comp::TexturePaths::texturePath |
( |
uint |
i | ) |
|
|
inline |
Returns a reference to the path of the i-th texture of the mesh. The path is relative to the mesh base path.
- Parameters
-
[in] | i | The index of the texture. |
◆ texturePath() [2/2]
const std::string & vcl::comp::TexturePaths::texturePath |
( |
uint |
i | ) |
const |
|
inline |
Returns the path of the i-th texture of the mesh. The path is relative to the mesh base path.
- Parameters
-
[in] | i | The index of the texture. |
◆ texturePathBegin() [1/2]
TexFileNamesIterator vcl::comp::TexturePaths::texturePathBegin |
( |
| ) |
|
|
inline |
Returns an iterator to the beginning of the vector of texture paths.
- Returns
- an iterator to the beginning of the vector of texture paths.
◆ texturePathBegin() [2/2]
ConstTexFileNamesIterator vcl::comp::TexturePaths::texturePathBegin |
( |
| ) |
const |
|
inline |
Returns a const iterator to the beginning of the vector of texture paths.
- Returns
- a const iterator to the beginning of the vector of texture paths.
◆ texturePathEnd() [1/2]
TexFileNamesIterator vcl::comp::TexturePaths::texturePathEnd |
( |
| ) |
|
|
inline |
Returns an iterator to the end of the vector of texture paths.
- Returns
- an iterator to the end of the vector of texture paths.
◆ texturePathEnd() [2/2]
ConstTexFileNamesIterator vcl::comp::TexturePaths::texturePathEnd |
( |
| ) |
const |
|
inline |
Returns a const iterator to the end of the vector of texture paths.
- Returns
- a const iterator to the end of the vector of texture paths.
◆ texturePaths() [1/2]
View< TexFileNamesIterator > vcl::comp::TexturePaths::texturePaths |
( |
| ) |
|
|
inline |
Returns a lightweigth view object that stores the begin and end iterators of the vector of texture paths. The view object exposes the iterators trough the begin()
and end()
member functions, and therefore the returned object can be used in range-based for loops:
- Returns
- a lightweight view object that can be used in range-based for loops to iterate over the vector of texture paths.
◆ texturePaths() [2/2]
View< ConstTexFileNamesIterator > vcl::comp::TexturePaths::texturePaths |
( |
| ) |
const |
|
inline |
Returns a lightweigth const view object that stores the begin and end iterators of the vector of texture paths. The view object exposes the iterators trough the begin()
and end()
member functions, and therefore the returned object can be used in range-based for loops:
- Returns
- a lightweight view object that can be used in range-based for loops to iterate over the vector of texture paths.
The documentation for this class was generated from the following file: