Here is a list of all documented functions with links to the class documentation for each member:
- o -
- offset() : vcl::Plane< Scalar, NORM >
- onBorder() : vcl::comp::BitFlags< ParentElemType, OPT >, vcl::comp::PolygonBitFlags< N, ParentElemType, OPT >, vcl::comp::TriangleBitFlags< ParentElemType, OPT >
- onInit() : vcl::CanvasBGFX< DerivedRenderApp >, vcl::CanvasOpenGL2< DerivedRenderApp >
- onPaint() : vcl::CanvasBGFX< DerivedRenderApp >, vcl::CanvasOpenGL2< DerivedRenderApp >
- onReadDepth() : vcl::CanvasBGFX< DerivedRenderApp >, vcl::CanvasOpenGL2< DerivedRenderApp >
- onResize() : vcl::CanvasBGFX< DerivedRenderApp >, vcl::CanvasOpenGL2< DerivedRenderApp >
- onScreenshot() : vcl::CanvasBGFX< DerivedRenderApp >, vcl::CanvasOpenGL2< DerivedRenderApp >
- operator!=() : vcl::Box< PointT >, vcl::Color
- operator&() : vcl::BitSet< T >
- operator&=() : vcl::BitSet< T >
- operator()() : vcl::Array< T, N >, vcl::PolymorphicObjectVector< T, N >, vcl::Vector< T, N >
- operator*() : vcl::Point< Scalar, N >, vcl::Quaternion< Scalar >
- operator*=() : vcl::Point< Scalar, N >
- operator+() : vcl::Point< Scalar, N >
- operator+=() : vcl::Point< Scalar, N >
- operator-() : vcl::Point< Scalar, N >
- operator-=() : vcl::Point< Scalar, N >
- operator<() : vcl::Color
- operator<=>() : vcl::FileFormat, vcl::Point< Scalar, N >
- operator=() : vcl::GenericBuffer< BufferHandleType >, vcl::Mesh< Args >, vcl::Point< Scalar, N >, vcl::PolymorphicObjectVector< T, N >, vcl::TextureUnit
- operator==() : vcl::Box< PointT >, vcl::Color
- operator[]() : vcl::BitSet< T >, vcl::Polygon< PointT >, vcl::PolymorphicObjectVector< T, N >, vcl::Vector< T, N >
- operator^() : vcl::BitSet< T >
- operator^=() : vcl::BitSet< T >
- operator|() : vcl::BitSet< T >
- operator|=() : vcl::BitSet< T >
- operator~() : vcl::BitSet< T >
- orthoBase() : vcl::Point< Scalar, N >
- outerProduct() : vcl::Point< Scalar, N >
- overlap() : vcl::Box< PointT >