The TextureImages class represents a component that stores the textures used by a mesh. This component makes sense only if it is used by meshes, and therefore it cannot be stored vertically or be optional (no template arguments are needed for these options).
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#include <vclib/mesh/components/texture_images.h>
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| TextureImages ()=default |
| Initializes the component with an empty vector of textures and an empty string as mesh base path.
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uint | textureNumber () const |
| Returns the number of texture of the mesh.
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const Texture & | texture (uint i) const |
| Returns the i-th texture of the mesh. The path of the texture is relative to the mesh base path.
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Texture & | texture (uint i) |
| Returns a reference to the i-th texture of the mesh. The path of the texture is relative to the mesh base path.
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const std::string & | texturePath (uint i) const |
| Returns the path of the i-th texture of the mesh. The path is relative to the mesh base path.
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std::string & | texturePath (uint i) |
| Returns a reference to the path of the i-th texture of the mesh. The path is relative to the mesh base path.
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const std::string & | meshBasePath () const |
| Returns the mesh base path.
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std::string & | meshBasePath () |
| Returns a reference to the mesh base path.
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void | clearTextures () |
| Clears the vector of textures.
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void | clearTexturePaths () |
| Clears the vector of textures.
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void | pushTexture (const Texture &texture) |
| Adds a texture to the vector of textures.
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void | pushTexturePath (const std::string &textPath) |
| Adds a texture to the vector of textures. The image of the texture is left empty.
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TextureIterator | textureBegin () |
| Returns an iterator to the beginning of the vector of textures.
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TextureIterator | textureEnd () |
| Returns an iterator to the end of the vector of textures.
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ConstTextureIterator | textureBegin () const |
| Returns a const iterator to the beginning of the vector of textures.
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ConstTextureIterator | textureEnd () const |
| Returns a const iterator to the end of the vector of textures.
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TexFileNamesIterator | texturePathBegin () |
| Returns an iterator to the beginning of the vector of texture paths.
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TexFileNamesIterator | texturePathEnd () |
| Returns an iterator to the end of the vector of texture paths.
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ConstTexFileNamesIterator | texturePathBegin () const |
| Returns a const iterator to the beginning of the vector of texture paths.
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ConstTexFileNamesIterator | texturePathEnd () const |
| Returns a const iterator to the end of the vector of texture paths.
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View< TextureIterator > | textures () |
| Returns a lightweigth view object that stores the begin and end iterators of the vector of textures. The view object exposes the iterators trough the begin() and end() member functions, and therefore the returned object can be used in range-based for loops:
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View< ConstTextureIterator > | textures () const |
| Returns a lightweigth const view object that stores the begin and end iterators of the vector of textures. The view object exposes the iterators trough the begin() and end() member functions, and therefore the returned object can be used in range-based for loops:
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auto | texturePaths () |
| Returns a lightweigth view object that stores the begin and end iterators of the vector of texture paths. The view object exposes the iterators trough the begin() and end() member functions, and therefore the returned object can be used in range-based for loops:
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auto | texturePaths () const |
| Returns a lightweigth const view object that stores the begin and end iterators of the vector of texture paths. The view object exposes the iterators trough the begin() and end() member functions, and therefore the returned object can be used in range-based for loops:
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The TextureImages class represents a component that stores the textures used by a mesh. This component makes sense only if it is used by meshes, and therefore it cannot be stored vertically or be optional (no template arguments are needed for these options).
The TextureImages component stores a vector of textures that are composed by an image and a path relative to the mesh path. The mesh path is stored as well, and it is used to construct the absolute paths of the textures.
The member functions of this class will be available in the instance of any Mesh that will contain this component.
For example, if you have a Mesh m
with the TextureImages component, you'll be able to access to this component member functions from m
:
}
A class representing a line segment in n-dimensional space. The class is parameterized by a PointConc...
Definition segment.h:43
View< TextureIterator > textures()
Returns a lightweigth view object that stores the begin and end iterators of the vector of textures....
Definition texture_images.h:319
const Texture & texture(uint i) const
Returns the i-th texture of the mesh. The path of the texture is relative to the mesh base path.
Definition texture_images.h:147
◆ clearTexturePaths()
void vcl::comp::TextureImages::clearTexturePaths |
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inline |
Clears the vector of textures.
- Note
- This member function is provided for compatibility with the TexturePaths component. It is recommended to use the
clearTextures()
member function instead.
◆ pushTexture()
Adds a texture to the vector of textures.
- Parameters
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[in] | texture | The texture to add. |
◆ pushTexturePath()
void vcl::comp::TextureImages::pushTexturePath |
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const std::string & |
textPath | ) |
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inline |
Adds a texture to the vector of textures. The image of the texture is left empty.
- Note
- This member function is provided for compatibility with the TexturePaths component. It is recommended to use the
pushTexture()
member function instead.
- Parameters
-
[in] | textPath | The texture path to add. |
◆ texture() [1/2]
Returns a reference to the i-th texture of the mesh. The path of the texture is relative to the mesh base path.
- Parameters
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[in] | i | The index of the texture. |
◆ texture() [2/2]
Returns the i-th texture of the mesh. The path of the texture is relative to the mesh base path.
- Parameters
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[in] | i | The index of the texture. |
◆ textureBegin() [1/2]
TextureIterator vcl::comp::TextureImages::textureBegin |
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inline |
Returns an iterator to the beginning of the vector of textures.
- Returns
- an iterator to the beginning of the vector of textures.
◆ textureBegin() [2/2]
ConstTextureIterator vcl::comp::TextureImages::textureBegin |
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const |
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inline |
Returns a const iterator to the beginning of the vector of textures.
- Returns
- a const iterator to the beginning of the vector of textures.
◆ textureEnd() [1/2]
TextureIterator vcl::comp::TextureImages::textureEnd |
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inline |
Returns an iterator to the end of the vector of textures.
- Returns
- an iterator to the end of the vector of textures.
◆ textureEnd() [2/2]
ConstTextureIterator vcl::comp::TextureImages::textureEnd |
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const |
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inline |
Returns a const iterator to the end of the vector of textures.
- Returns
- a const iterator to the end of the vector of textures.
◆ texturePath() [1/2]
std::string & vcl::comp::TextureImages::texturePath |
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uint |
i | ) |
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inline |
Returns a reference to the path of the i-th texture of the mesh. The path is relative to the mesh base path.
- Note
- This member function is provided for compatibility with the TexturePaths component. It is recommended to use the
texture(uint).path()
member function instead.
- Parameters
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[in] | i | The index of the texture. |
◆ texturePath() [2/2]
const std::string & vcl::comp::TextureImages::texturePath |
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uint |
i | ) |
const |
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inline |
Returns the path of the i-th texture of the mesh. The path is relative to the mesh base path.
- Note
- This member function is provided for compatibility with the TexturePaths component. It is recommended to use the
texture(uint).path()
member function instead.
- Parameters
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[in] | i | The index of the texture. |
◆ texturePathBegin() [1/2]
TexFileNamesIterator vcl::comp::TextureImages::texturePathBegin |
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inline |
Returns an iterator to the beginning of the vector of texture paths.
- Note
- This member function is provided for compatibility with the TexturePaths component. It is recommended to use the
textureBegin()
member function instead.
- Returns
- an iterator to the beginning of the vector of texture paths.
◆ texturePathBegin() [2/2]
ConstTexFileNamesIterator vcl::comp::TextureImages::texturePathBegin |
( |
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const |
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inline |
Returns a const iterator to the beginning of the vector of texture paths.
- Note
- This member function is provided for compatibility with the TexturePaths component. It is recommended to use the
textureBegin()
member function instead.
- Returns
- a const iterator to the beginning of the vector of texture paths.
◆ texturePathEnd() [1/2]
TexFileNamesIterator vcl::comp::TextureImages::texturePathEnd |
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inline |
Returns an iterator to the end of the vector of texture paths.
- Note
- This member function is provided for compatibility with the TexturePaths component. It is recommended to use the
texturePathEnd()
member function instead.
- Returns
- an iterator to the end of the vector of texture paths.
◆ texturePathEnd() [2/2]
ConstTexFileNamesIterator vcl::comp::TextureImages::texturePathEnd |
( |
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const |
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inline |
Returns a const iterator to the end of the vector of texture paths.
- Note
- This member function is provided for compatibility with the TexturePaths component. It is recommended to use the
texturePathEnd()
member function instead.
- Returns
- a const iterator to the end of the vector of texture paths.
◆ texturePaths() [1/2]
auto vcl::comp::TextureImages::texturePaths |
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inline |
Returns a lightweigth view object that stores the begin and end iterators of the vector of texture paths. The view object exposes the iterators trough the begin()
and end()
member functions, and therefore the returned object can be used in range-based for loops:
}
auto texturePaths()
Returns a lightweigth view object that stores the begin and end iterators of the vector of texture pa...
Definition texture_images.h:364
- Note
- This member function is provided for compatibility with the TexturePaths component. It is recommended to use the
textures()
member function instead.
- Returns
- a lightweight view object that can be used in range-based for loops to iterate over the vector of texture paths.
◆ texturePaths() [2/2]
auto vcl::comp::TextureImages::texturePaths |
( |
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const |
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inline |
Returns a lightweigth const view object that stores the begin and end iterators of the vector of texture paths. The view object exposes the iterators trough the begin()
and end()
member functions, and therefore the returned object can be used in range-based for loops:
- Note
- This member function is provided for compatibility with the TexturePaths component. It is recommended to use the
textures()
member function instead.
- Returns
- a lightweight view object that can be used in range-based for loops to iterate over the vector of texture paths.
◆ textures() [1/2]
View< TextureIterator > vcl::comp::TextureImages::textures |
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inline |
Returns a lightweigth view object that stores the begin and end iterators of the vector of textures. The view object exposes the iterators trough the begin()
and end()
member functions, and therefore the returned object can be used in range-based for loops:
- Returns
- a lightweight view object that can be used in range-based for loops to iterate over the vector of textures.
◆ textures() [2/2]
View< ConstTextureIterator > vcl::comp::TextureImages::textures |
( |
| ) |
const |
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inline |
Returns a lightweigth const view object that stores the begin and end iterators of the vector of textures. The view object exposes the iterators trough the begin()
and end()
member functions, and therefore the returned object can be used in range-based for loops:
- Returns
- a lightweight view object that can be used in range-based for loops to iterate over the vector of textures.
The documentation for this class was generated from the following file: