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| MeshRenderData (MRI::BuffersBitSet buffersToFill) |
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void | swap (MeshRenderData &other) |
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uint | numVerts () const |
| Returns the number of vertices that will be used to render the mesh.
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uint | numTris () const |
| Returns the number of triangles that will be used to render the mesh.
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uint | numEdges () const |
| Returns the number of edges that will be used to render the mesh.
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uint | numWireframeLines () const |
| Returns the number of wireframe lines that will be used to render the mesh.
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void | fillVertexCoords (const MeshConcept auto &mesh, auto *buffer) |
| Given the mesh and a pointer to a buffer, fills the buffer with the vertex coordinates of the mesh.
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void | fillVertexNormals (const MeshConcept auto &mesh, auto *buffer) |
| Given the mesh and a pointer to a buffer, fills the buffer with the vertex normals of the mesh.
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void | fillVertexColors (const MeshConcept auto &mesh, auto *buffer, Color::Format fmt) |
| Given the mesh and a pointer to a buffer, fills the buffer with the vertex colors of the mesh (each color is packed in a single uint).
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void | fillVertexTexCoords (const MeshConcept auto &mesh, auto *buffer) |
| Given the mesh and a pointer to a buffer, fills the buffer with the vertex texcoords of the mesh.
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void | fillWedgeTexCoords (const FaceMeshConcept auto &mesh, auto *buffer) |
| Given the mesh and a pointer to a buffer, fills the buffer with the wedge texcoors of the mesh.
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void | fillTriangleIndices (const FaceMeshConcept auto &mesh, auto *buffer) |
| Given the mesh and a pointer to a buffer, fills the buffer with the triangle indices of the mesh.
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void | fillTriangleNormals (const FaceMeshConcept auto &mesh, auto *buffer) |
| Given the mesh and a pointer to a buffer, fills the buffer with the triangle normals of the mesh.
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void | fillTriangleColors (const FaceMeshConcept auto &mesh, auto *buffer, Color::Format fmt) |
| Given the mesh and a pointer to a buffer, fills the buffer with the triangle colors of the mesh (each color is packed in a single uint).
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void | fillVertexTextureIndices (const FaceMeshConcept auto &mesh, auto *buffer) |
| Given the mesh and a pointer to a buffer, fills the buffer with the vertex texture indices of the mesh.
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void | fillWedgeTextureIndices (const FaceMeshConcept auto &mesh, auto *buffer) |
| Given the mesh and a pointer to a buffer, fills the buffer with the wedge texture indices of the mesh.
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void | fillEdgeIndices (const EdgeMeshConcept auto &mesh, auto *buffer) |
| Given the mesh and a pointer to a buffer, fills the buffer with the edge indices of the mesh.
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void | fillEdgeNormals (const EdgeMeshConcept auto &mesh, auto *buffer) |
| Given the mesh and a pointer to a buffer, fills the buffer with the edge normals of the mesh.
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void | fillEdgeColors (const EdgeMeshConcept auto &mesh, auto *buffer, Color::Format fmt) |
| Given the mesh and a pointer to a buffer, fills the buffer with the edge colors of the mesh (each color is packed in a single uint).
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void | fillWireframeIndices (const FaceMeshConcept auto &mesh, auto *buffer) |
| Given the mesh and a pointer to a buffer, fills the buffer with the wireframe indices of the mesh.
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void | setVertexCoordsBuffer (const MeshConcept auto &) |
| Function that sets the content of vertex coordinates buffer and sends the data to the GPU.
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void | setVertexNormalsBuffer (const MeshConcept auto &) |
| Function that sets the content of vertex normals buffer and sends the data to the GPU.
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void | setVertexColorsBuffer (const MeshConcept auto &) |
| Function that sets the content of vertex colors buffer and sends the data to the GPU.
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void | setVertexTexCoordsBuffer (const MeshConcept auto &) |
| Function that sets the content of vertex texture coordinates buffer and sends the data to the GPU.
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void | setWedgeTexCoordsBuffer (const MeshConcept auto &) |
| Function that sets the content of wedge texture coordinates buffer and sends the data to the GPU.
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void | setTriangleIndicesBuffer (const FaceMeshConcept auto &) |
| Function that sets the content of triangle indices buffer and sends the data to the GPU.
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void | setTriangleNormalsBuffer (const FaceMeshConcept auto &) |
| Function that sets the content of triangle normals buffer and sends the data to the GPU.
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void | setTriangleColorsBuffer (const FaceMeshConcept auto &) |
| Function that sets the content of triangle colors buffer and sends the data to the GPU.
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void | setVertexTextureIndicesBuffer (const FaceMeshConcept auto &) |
| Function that sets the content of vertex texture indices buffer and sends the data to the GPU.
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void | setWedgeTextureIndicesBuffer (const FaceMeshConcept auto &) |
| Function that sets the content of wedge texture indices buffer and sends the data to the GPU.
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void | setWireframeIndicesBuffer (const FaceMeshConcept auto &) |
| Function that sets the content of wireframe indices buffer and sends the data to the GPU.
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void | setEdgeIndicesBuffer (const EdgeMeshConcept auto &) |
| Function that sets the content of edge indices buffer and sends the data to the GPU.
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void | setEdgeNormalsBuffer (const EdgeMeshConcept auto &) |
| Function that sets the content of edge normals buffer and sends the data to the GPU.
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void | setEdgeColorsBuffer (const EdgeMeshConcept auto &) |
| Function that sets the content of edge colors buffer and sends the data to the GPU.
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void | setTextureUnits (const MeshConcept auto &) |
| Function that sets the texture units from the mesh and sends the data to the GPU.
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void | setMeshUniforms (const MeshConcept auto &) |
| Function that sets the mesh uniforms from the mesh.
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