Visual Computing Library
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Public Member Functions | |
const float * | currentMeshColor () const |
const float * | currentModelMatrix () const |
template<MeshConcept MeshType> | |
void | update (const MeshType &m) |
void | bind () const |
Private Attributes | |
float | mMeshColor [4] = {0.5, 0.5, 0.5, 1.0} |
float | mModelMatrix [16] |
Uniform | mMeshColorUniform = Uniform("u_meshColor", bgfx::UniformType::Vec4) |
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private |