Visual Computing Library
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The DrawableObject class is the base class for all the objects that can be drawn in a 3D viewer. More...
#include <vclib/render/drawable/drawable_object.h>
Public Member Functions | |
DrawableObject ()=default | |
Empty constructor. | |
virtual void | init () |
This member function is called after the initialization of the Context. It must initialize and bind data to the GPU like buffers and textures. | |
virtual void | draw (uint viewId=0) const =0 |
This member function must draw the object. It will be called at every frame. | |
virtual vcl::Box3d | boundingBox () const =0 |
This member function is used to find a good camera position to render object. It should return the the bounding box of the object. Return a null bounding box if the object shouldn't influence the position of the camera. | |
virtual std::shared_ptr< DrawableObject > | clone () const &=0 |
This member function is used to create a new copy of the DrawableObject. Each derived class must implement this member function, that returns a shared pointer pointing to a copy of the current one. for more details about this paradigm, check polimorphism clone in modern c++: https://www.fluentcpp.com/2017/09/08/make-polymorphic-copy-modern-cpp/. | |
virtual std::shared_ptr< DrawableObject > | clone () &&=0 |
This member function is used to create a new DrawableObject that is a moved from the current one. This object will be destroyed after the call of this function. Each derived class must implement this member function, that returns a shared pointer pointing to the moved object. For more details about this paradigm, check polimorphism clone in modern c++: https://www.fluentcpp.com/2017/09/08/make-polymorphic-copy-modern-cpp/. | |
virtual bool | isVisible () const =0 |
This member function is used to check if the object is visible. | |
virtual void | setVisibility (bool vis)=0 |
This member function is used to set the visibility of the object. | |
virtual const std::string & | name () const |
Returns the name of the object. | |
virtual std::string & | name () |
Returns a reference of the name of the object, that allows to modify it. | |
const std::string & | info () const |
Returns the info of the object. | |
std::string & | info () |
Returns a reference of the info of the object, that allows to modify it. | |
Protected Member Functions | |
void | swap (DrawableObject &other) |
Utility swap function that allows to swap the content of two DrawableObject instances. | |
Private Attributes | |
std::string | mName |
Name of the object. | |
std::string | mInfo |
Info about the object. | |
The DrawableObject class is the base class for all the objects that can be drawn in a 3D viewer.
The DrawableObject class stores only an attribute that represents the name of the object, that will be used to identify it in the viewer.
A class that inherits from DrawableObject must implement the following member functions:
There is also a member function that can be implemented, but it is not mandatory:
For more details about these member functions, check the documentation of each one.
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default |
Empty constructor.
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pure virtual |
This member function is used to find a good camera position to render object. It should return the the bounding box of the object. Return a null bounding box if the object shouldn't influence the position of the camera.
Implemented in vcl::DrawableObjectVector, vcl::DrawableAxis, vcl::DrawableDirectionalLight, vcl::DrawableMeshBGFX< MeshType >, vcl::DrawableTrackBall, and vcl::DrawableMeshOpenGL2< MeshType >.
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pure virtual |
This member function is used to create a new DrawableObject that is a moved from the current one. This object will be destroyed after the call of this function. Each derived class must implement this member function, that returns a shared pointer pointing to the moved object. For more details about this paradigm, check polimorphism clone in modern c++: https://www.fluentcpp.com/2017/09/08/make-polymorphic-copy-modern-cpp/.
Generally, if your class that inherits from DrawableObject is called MyObject, the clone member function should be implemented as follows:
Implemented in vcl::DrawableObjectVector, vcl::DrawableAxis, vcl::DrawableDirectionalLight, vcl::DrawableMeshBGFX< MeshType >, vcl::DrawableTrackBall, and vcl::DrawableMeshOpenGL2< MeshType >.
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pure virtual |
This member function is used to create a new copy of the DrawableObject. Each derived class must implement this member function, that returns a shared pointer pointing to a copy of the current one. for more details about this paradigm, check polimorphism clone in modern c++: https://www.fluentcpp.com/2017/09/08/make-polymorphic-copy-modern-cpp/.
Generally, if your class that inherits from DrawableObject is called MyObject, the clone member function should be implemented as follows:
Implemented in vcl::DrawableObjectVector, vcl::DrawableAxis, vcl::DrawableDirectionalLight, vcl::DrawableMeshBGFX< MeshType >, vcl::DrawableTrackBall, and vcl::DrawableMeshOpenGL2< MeshType >.
This member function must draw the object. It will be called at every frame.
viewId | The ID of the view to draw. It may be used depending on the rendering engine. |
Implemented in vcl::DrawableObjectVector, vcl::DrawableAxis, vcl::DrawableDirectionalLight, vcl::DrawableMeshBGFX< MeshType >, vcl::DrawableTrackBall, and vcl::DrawableMeshOpenGL2< MeshType >.
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inline |
Returns a reference of the info of the object, that allows to modify it.
[in] | info | The info of the object. |
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inline |
Returns the info of the object.
This member function is called after the initialization of the Context. It must initialize and bind data to the GPU like buffers and textures.
Reimplemented in vcl::DrawableObjectVector, vcl::DrawableMeshBGFX< MeshType >, and vcl::DrawableMeshOpenGL2< MeshType >.
This member function is used to check if the object is visible.
true
if the object is visible; Implemented in vcl::AbstractDrawableMesh, vcl::DrawableObjectVector, vcl::DrawableAxis, vcl::DrawableDirectionalLight, and vcl::DrawableTrackBall.
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inlinevirtual |
Returns a reference of the name of the object, that allows to modify it.
[in] | name | The name of the object. |
Reimplemented in vcl::DrawableMeshBGFX< MeshType >, and vcl::DrawableMeshOpenGL2< MeshType >.
Returns the name of the object.
Reimplemented in vcl::DrawableMeshBGFX< MeshType >, and vcl::DrawableMeshOpenGL2< MeshType >.
This member function is used to set the visibility of the object.
[in] | vis | true if the object should be visible; |
Implemented in vcl::AbstractDrawableMesh, vcl::DrawableObjectVector, vcl::DrawableAxis, vcl::DrawableDirectionalLight, vcl::DrawableMeshBGFX< MeshType >, and vcl::DrawableTrackBall.
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inlineprotected |
Utility swap function that allows to swap the content of two DrawableObject instances.
It is meant to be used by the derived classes to implement the swap member function (see the copy and swap idiom).
[in] | other | The other DrawableObject to swap with. |