Visual Computing Library
|
Public Member Functions | |
DrawableMeshOpenGL2 (const MeshType &mesh) | |
DrawableMeshOpenGL2 (MeshType &&mesh) | |
void | updateBuffers (MRI::BuffersBitSet buffersToUpdate=MRI::BUFFERS_ALL) override |
std::string & | name () override |
Returns a reference of the name of the object, that allows to modify it. | |
const std::string & | name () const override |
Returns the name of the object. | |
void | swap (DrawableMeshOpenGL2 &other) |
void | init () override |
This member function is called after the initialization of the Context. It must initialize and bind data to the GPU like buffers and textures. | |
void | draw (uint) const override |
This member function must draw the object. It will be called at every frame. | |
Box3d | boundingBox () const override |
This member function is used to find a good camera position to render object. It should return the the bounding box of the object. Return a null bounding box if the object shouldn't influence the position of the camera. | |
std::shared_ptr< DrawableObject > | clone () const &override |
This member function is used to create a new copy of the DrawableObject. Each derived class must implement this member function, that returns a shared pointer pointing to a copy of the current one. for more details about this paradigm, check polimorphism clone in modern c++: https://www.fluentcpp.com/2017/09/08/make-polymorphic-copy-modern-cpp/. | |
std::shared_ptr< DrawableObject > | clone () &&override |
This member function is used to create a new DrawableObject that is a moved from the current one. This object will be destroyed after the call of this function. Each derived class must implement this member function, that returns a shared pointer pointing to the moved object. For more details about this paradigm, check polimorphism clone in modern c++: https://www.fluentcpp.com/2017/09/08/make-polymorphic-copy-modern-cpp/. | |
![]() | |
AbstractDrawableMesh (const AbstractDrawableMesh &other)=default | |
template<MeshConcept MeshType> | |
AbstractDrawableMesh (const MeshType &m) | |
const MeshRenderSettings & | renderSettings () const |
virtual void | setRenderSettings (const MeshRenderSettings &rs) |
bool | isVisible () const |
This member function is used to check if the object is visible. | |
void | setVisibility (bool vis) |
This member function is used to set the visibility of the object. | |
![]() | |
DrawableObject ()=default | |
Empty constructor. | |
const std::string & | info () const |
Returns the info of the object. | |
std::string & | info () |
Returns a reference of the info of the object, that allows to modify it. | |
Private Types | |
using | MRI = MeshRenderInfo |
Private Member Functions | |
void | renderPass () const |
void | bindTextures () |
void | unbindTextures () |
Private Attributes | |
Box3d | mBoundingBox |
MeshRenderVectors< MeshType > | mMRD |
std::vector< uint > | mTextID |
Friends | |
void | swap (DrawableMeshOpenGL2 &a, DrawableMeshOpenGL2 &b) |
Additional Inherited Members | |
![]() | |
void | swap (AbstractDrawableMesh &other) |
![]() | |
void | swap (DrawableObject &other) |
Utility swap function that allows to swap the content of two DrawableObject instances. | |
![]() | |
MeshRenderSettings | mMRS |
|
inlineoverridevirtual |
This member function is used to find a good camera position to render object. It should return the the bounding box of the object. Return a null bounding box if the object shouldn't influence the position of the camera.
Implements vcl::DrawableObject.
|
inlineoverridevirtual |
This member function is used to create a new DrawableObject that is a moved from the current one. This object will be destroyed after the call of this function. Each derived class must implement this member function, that returns a shared pointer pointing to the moved object. For more details about this paradigm, check polimorphism clone in modern c++: https://www.fluentcpp.com/2017/09/08/make-polymorphic-copy-modern-cpp/.
Generally, if your class that inherits from DrawableObject is called MyObject, the clone member function should be implemented as follows:
Implements vcl::DrawableObject.
|
inlineoverridevirtual |
This member function is used to create a new copy of the DrawableObject. Each derived class must implement this member function, that returns a shared pointer pointing to a copy of the current one. for more details about this paradigm, check polimorphism clone in modern c++: https://www.fluentcpp.com/2017/09/08/make-polymorphic-copy-modern-cpp/.
Generally, if your class that inherits from DrawableObject is called MyObject, the clone member function should be implemented as follows:
Implements vcl::DrawableObject.
|
inlineoverridevirtual |
This member function must draw the object. It will be called at every frame.
viewId | The ID of the view to draw. It may be used depending on the rendering engine. |
Implements vcl::DrawableObject.
|
inlineoverridevirtual |
This member function is called after the initialization of the Context. It must initialize and bind data to the GPU like buffers and textures.
Reimplemented from vcl::DrawableObject.
|
inlineoverridevirtual |
Returns the name of the object.
Reimplemented from vcl::DrawableObject.
|
inlineoverridevirtual |
Returns a reference of the name of the object, that allows to modify it.
[in] | name | The name of the object. |
Reimplemented from vcl::DrawableObject.
|
inlineoverridevirtual |
Implements vcl::AbstractDrawableMesh.