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std::array< float, 4 > | mBaseColor = {1.0, 1.0, 1.0, 1.0} |
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| Uniform | mBaseColorUniform |
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std::array< float, 4 > | mEmissiveAlphaCutoffPack = {0.0, 0.0, 0.0, 0.5} |
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| Uniform | mEmissiveAlphaCutoffPackUniform |
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| std::array< float, 4 > | mFactorsPack |
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| Uniform | mFactorsPackUniform |
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std::array< float, 4 > | mSettings = {0.0, 0.0, 0.0, 0.0} |
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Uniform | mSettingsUniform = Uniform("u_settings", bgfx::UniformType::Vec4) |
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◆ mBaseColorUniform
| Uniform vcl::MaterialUniforms::mBaseColorUniform |
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Initial value:=
Uniform("u_baseColorFactor", bgfx::UniformType::Vec4)
◆ mEmissiveAlphaCutoffPackUniform
| Uniform vcl::MaterialUniforms::mEmissiveAlphaCutoffPackUniform |
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private |
Initial value:=
Uniform("u_emissiveAlphaCutoffPack", bgfx::UniformType::Vec4)
◆ mFactorsPack
| std::array<float, 4> vcl::MaterialUniforms::mFactorsPack |
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private |
◆ mFactorsPackUniform
| Uniform vcl::MaterialUniforms::mFactorsPackUniform |
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private |
Initial value:=
Uniform("u_FactorsPack", bgfx::UniformType::Vec4)
The documentation for this class was generated from the following file: