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| vcl::Box3d | boundingBox () const override |
| | This member function is used to find a good camera position to render object. It should return the the bounding box of the object. Return a null bounding box if the object shouldn't influence the position of the camera.
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| std::shared_ptr< DrawableObject > | clone () &&override |
| | This member function is used to create a new DrawableObject that is a moved from the current one. This object will be destroyed after the call of this function. Each derived class must implement this member function, that returns a shared pointer pointing to the moved object. For more details about this paradigm, check polimorphism clone in modern c++: https://www.fluentcpp.com/2017/09/08/make-polymorphic-copy-modern-cpp/.
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| std::shared_ptr< DrawableObject > | clone () const &override |
| | This member function is used to create a new copy of the DrawableObject. Each derived class must implement this member function, that returns a shared pointer pointing to a copy of the current one. for more details about this paradigm, check polimorphism clone in modern c++: https://www.fluentcpp.com/2017/09/08/make-polymorphic-copy-modern-cpp/.
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| void | draw (const DrawObjectSettings &settings) const override |
| | This member function must draw the object. It will be called at every frame.
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| DrawableLines (const DrawableLines &other) |
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| DrawableLines (const std::vector< float > &vertCoords, const std::vector< float > &vertNormals=std::vector< float >(), const std::vector< uint > &vertColors=std::vector< uint >(), const std::vector< uint > &lineColors=std::vector< uint >()) |
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| DrawableLines (const std::vector< float > &vertCoords, const std::vector< uint > &lineIndices, const std::vector< float > &vertNormals=std::vector< float >(), const std::vector< uint > &vertColors=std::vector< uint >(), const std::vector< uint > &lineColors=std::vector< uint >()) |
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| DrawableLines (DrawableLines &&other) |
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| bool | isVisible () const override |
| | This member function is used to check if the object is visible.
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DrawableLines & | operator= (DrawableLines other) |
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void | setImplementationType (ImplementationType type) |
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void | setPoints (const std::vector< float > &vertCoords, const std::vector< float > &vertNormals, const std::vector< uint > &vertColors, const std::vector< uint > &lineColors) |
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void | setPoints (const std::vector< float > &vertCoords, const std::vector< uint > &lineIndices, const std::vector< float > &vertNormals, const std::vector< uint > &vertColors, const std::vector< uint > &lineColors) |
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| void | setVisibility (bool vis) override |
| | This member function is used to set the visibility of the object.
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void | swap (DrawableLines &other) |
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| ColorToUse | colorToUse () const |
| | Returns the color that is used to render the lines.
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| void | draw (uint viewId) const |
| | Draws in the given view the lines with the current settings.
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| Color & | generalColor () |
| | Returns a reference to the general color that is used to render the lines when colorToUse() is set to ColorToUse::GENERAL. This allows to modify the color directly.
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| Color | generalColor () const |
| | Returns the general color that is used to render the lines when colorToUse() is set to ColorToUse::GENERAL.
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| ImplementationType | implementationType () const |
| | Returns the current implementation type that is used to render the lines.
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| | Lines (const std::vector< float > &vertCoords, const std::vector< float > &vertNormals, const std::vector< uint > &vertColors, const std::vector< uint > &lineColors, float thickness=5.0f, bool shadingPerVertex=false, ColorToUse colorToUse=ColorToUse::GENERAL, ImplementationType type=ImplementationType::COUNT) |
| | Creates a Lines object with given points and parameters.
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| | Lines (const std::vector< float > &vertCoords, const std::vector< uint > &lineIndices, const std::vector< float > &vertNormals, const std::vector< uint > &vertColors, const std::vector< uint > &lineColors, float thickness=5.0f, bool shadingPerVertex=false, ColorToUse colorToUse=ColorToUse::GENERAL, ImplementationType type=ImplementationType::COUNT) |
| | Creates a Lines object with given points and parameters.
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| | Lines (ImplementationType type=ImplementationType::COUNT) |
| | Creates a Lines object with default parameters and without points.
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| void | setColorToUse (ColorToUse color) |
| | Sets which color to use for rendering the lines.
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| void | setPoints (const std::vector< float > &vertCoords, const std::vector< float > &vertNormals, const std::vector< uint > &vertColors, const std::vector< uint > &lineColors, ImplementationType type=ImplementationType::COUNT) |
| | Sets the points of the lines.
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| void | setPoints (const std::vector< float > &vertCoords, const std::vector< uint > &lineIndices, const std::vector< float > &vertNormals, const std::vector< uint > &vertColors, const std::vector< uint > &lineColors, ImplementationType type=ImplementationType::COUNT) |
| | Sets the points of the lines.
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| void | setShading (bool perVertex) |
| | Sets wether to use per vertex shading (using vertex normals) or not.
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| bool | shadingPerVertex () const |
| | Returns true if shading is computed per vertex using vertex normals, false if no shading is applied.
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| float & | thickness () |
| | Returns a reference to the thickness of the lines (in pixels). This allows to modify the thickness directly.
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| float | thickness () const |
| | Returns the thickness of the lines (in pixels).
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| | DrawableObject ()=default |
| | Empty constructor.
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| virtual void | drawId (const DrawObjectSettings &settings) const |
| | This member function should draw the object. It will be called on request when the renderer needs to draw the ID of the object.
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| std::string & | info () |
| | Returns a reference of the info of the object, that allows to modify it.
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| const std::string & | info () const |
| | Returns the info of the object.
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| virtual void | init () |
| | This member function is called after the initialization of the Context. It must initialize and bind data to the GPU like buffers and textures.
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| virtual std::string & | name () |
| | Returns a reference of the name of the object, that allows to modify it.
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| virtual const std::string & | name () const |
| | Returns the name of the object.
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