Visual Computing Library
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The ReferenceContainerComponent is a class that inherits from the IndexContainerComponent or PointerContainerComponent classes, depending on the STORE_INDICES template parameter. More...
#include <vclib/mesh/components/bases/reference_container_component.h>
Protected Types | |
using | Base = std::conditional_t< STORE_INDICES, IndexContainerComponent< DerivedComponent, COMP_ID, Elem, N, ParentElemType, VERT, OPT, TTVN >, PointerContainerComponent< DerivedComponent, COMP_ID, Elem, N, ParentElemType, VERT, OPT, TTVN > > |
Protected Member Functions | |
uint | size () const |
Elem * | element (uint i) |
const Elem * | element (uint i) const |
uint | elementIndex (uint i) const |
Elem * | elementMod (int i) |
const Elem * | elementMod (int i) const |
uint | elementIndexMod (int i) const |
void | setElement (uint i, Elem *e) |
void | setElement (uint i, uint ei) |
void | setElement (Base::ConstIterator it, Elem *v) |
void | setElement (Base::ConstIterator it, uint vi) |
void | setElement (Base::ConstIndexIterator it, Elem *v) |
void | setElement (Base::ConstIndexIterator it, uint vi) |
void | setElementMod (int i, Elem *e) |
void | setElementMod (int i, uint ei) |
template<Range Rng> requires InputRange<Rng, Elem*> | |
void | setElements (Rng &&r) |
template<Range Rng> requires InputRange<Rng, uint> | |
void | setElements (Rng &&r) |
bool | containsElement (const Elem *e) const |
bool | containsElement (uint ei) const |
uint | indexOfElement (const Elem *e) const |
uint | indexOfElement (uint ei) const |
Base::Iterator | elementBegin () |
Base::Iterator | elementEnd () |
Base::ConstIterator | elementBegin () const |
Base::ConstIterator | elementEnd () const |
Base::ConstIndexIterator | elementIndexBegin () const |
Base::ConstIndexIterator | elementIndexEnd () const |
View< typename Base::Iterator > | elements () |
View< typename Base::ConstIterator > | elements () const |
View< typename Base::ConstIndexIterator > | elementIndices () const |
void | resize (uint n) |
void | pushBack (Elem *e=nullptr) |
void | pushBack (uint ei) |
void | insert (uint i, Elem *e=nullptr) |
void | insert (uint i, uint ei) |
void | erase (uint i) |
void | clear () |
uint | indexFromPointer (const Elem *v) const |
Elem * | elemFromParent (uint vi) |
const Elem * | elemFromParent (uint vi) const |
The ReferenceContainerComponent is a class that inherits from the IndexContainerComponent or PointerContainerComponent classes, depending on the STORE_INDICES template parameter.
STORE_INDICES | If true, the component will store indices, otherwise pointers to Elem. |
DerivedComponent | The type of the Derived Component. It is used to implement the CRTP pattern. |
COMP_ID | The id of the component. It is a value of the enum ComponentIDEnum, or an integer value that is not already used by any other component. It is used to identify the component at compile time. |
Elem | The type of the Element of which the pointers are stored. E.g. a VertexPointers component would have VertexType as Elem. |
N | The size of the container: if >= 0 the size is static, if < 0 the size is dynamic. |
ParentElemType | The Parent Element type is used to get access to the Element that has the component (and, in case, to the Mesh that has the Element). If the component doesn't need to access the Element, this type can be void. Note: if the component is vertical (or optional), this type cannot be void. |
VERT | Boolean that tells if the component is vertical. If the component is vertical, this parameter must be true. Note: to be vertical, this parameter must be true, and ElementType must be the type of the Element that has the component (the 'parent' Element Type). |
OPT | When a component is vertical, it could be optional, that means that could be enabled/disabled at runtime. To make the component optional, this template parameter must be true. |
TTVN | "Tied To Vertex Number", this boolean tells whether the component should leave liberty to control the size of the Container to the user, or it should be tied to the vertex number and changed automatically when the number of vertices changes. E.g. a AdjacentFaces component, if part of a Face element, should be tied to the vertex number of the Face, meaning that the number of face pointers should be always be the same of the number of vertices. Setting this value to true will tie the size of this container to the number of vertices. |