69 vert::Position3<Scalar>,
70 vert::Normal3<Scalar>,
71 vert::OptionalColor<Vertex<Scalar, I>>,
72 vert::OptionalQuality<Scalar, Vertex<Scalar, I>>,
73 vert::OptionalAdjacentFaces<I, Face<Scalar, I>, Vertex<Scalar, I>>,
74 vert::OptionalAdjacentVertices<I, Vertex<Scalar, I>>,
75 vert::OptionalPrincipalCurvature<Scalar, Vertex<Scalar, I>>,
76 vert::OptionalTexCoord<Scalar, Vertex<Scalar, I>>,
77 vert::OptionalMark<Vertex<Scalar, I>>,
78 vert::CustomComponents<Vertex<Scalar, I>>>
105 face::TriangleBitFlags,
106 face::TriangleVertexRefs<I, Vertex<Scalar, I>, Face<Scalar, I>>,
107 face::Normal3<Scalar>,
108 face::OptionalColor<Face<Scalar, I>>,
109 face::OptionalQuality<Scalar, Face<Scalar, I>>,
110 face::OptionalAdjacentTriangles<I, Face<Scalar, I>>,
111 face::OptionalTriangleWedgeTexCoords<Scalar, Face<Scalar, I>>,
112 face::OptionalMark<Face<Scalar, I>>,
113 face::CustomComponents<Face<Scalar, I>>>
149 mesh::VertexContainer<trimesh::Vertex<Scalar, INDEXED>>,
150 mesh::FaceContainer<trimesh::Face<Scalar, INDEXED>>,
151 mesh::BoundingBox3<Scalar>,
156 mesh::TransformMatrix<Scalar>,
157 mesh::CustomComponents>