71 vert::Position3<Scalar>,
72 vert::Normal3<Scalar>,
73 vert::OptionalColor<Vertex<Scalar, I>>,
74 vert::OptionalQuality<Scalar, Vertex<Scalar, I>>,
75 vert::OptionalAdjacentFaces<I, Face<Scalar, I>, Vertex<Scalar, I>>,
76 vert::OptionalAdjacentVertices<I, Vertex<Scalar, I>>,
77 vert::OptionalPrincipalCurvature<Scalar, Vertex<Scalar, I>>,
78 vert::OptionalTexCoord<Scalar, Vertex<Scalar, I>>,
79 vert::OptionalMaterialIndex<Vertex<Scalar, I>>,
80 vert::OptionalTangent3<Scalar, Vertex<Scalar, I>>,
81 vert::OptionalMark<Vertex<Scalar, I>>,
82 vert::CustomComponents<Vertex<Scalar, I>>>
112 face::TriangleBitFlags,
113 face::TriangleVertexRefs<I, Vertex<Scalar, I>, Face<Scalar, I>>,
114 face::Normal3<Scalar>,
115 face::OptionalColor<Face<Scalar, I>>,
116 face::OptionalQuality<Scalar, Face<Scalar, I>>,
117 face::OptionalAdjacentTriangles<I, Face<Scalar, I>>,
118 face::OptionalTriangleWedgeTexCoords<Scalar, Face<Scalar, I>>,
119 face::OptionalMaterialIndex<Face<Scalar, I>>,
120 face::OptionalMark<Face<Scalar, I>>,
121 face::CustomComponents<Face<Scalar, I>>>
159 mesh::VertexContainer<trimesh::Vertex<Scalar, INDEXED>>,
160 mesh::FaceContainer<trimesh::Face<Scalar, INDEXED>>,
161 mesh::BoundingBox3<Scalar>,
166 mesh::TransformMatrix<Scalar>,
167 mesh::CustomComponents>