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Visual Computing Library
devel
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The Vertex class represents an Vertex element of the vcl::Mesh class. More...
#include <vclib/mesh/elements/vertex.h>

Public Member Functions | |
| Vertex ()=default | |
| Empty constructor. | |
Public Member Functions inherited from vcl::Element< ElemId::VERTEX, MeshType, Comps... > | |
| auto & | component () |
| const auto & | component () const |
| void | deserialize (std::istream &in) |
| void | importFrom (const ElType &v, bool importRefs=true) |
| uint | index () const |
| void | serialize (std::ostream &out) const |
Public Member Functions inherited from vcl::comp::ParentMeshPointer< MeshType > | |
| ParentMeshPointer & | operator= (const ParentMeshPointer< MeshType > &) |
| constexpr MeshType * | parentMesh () |
| constexpr const MeshType * | parentMesh () const |
| ParentMeshPointer (const ParentMeshPointer< MeshType > &) | |
| ParentMeshPointer (ParentMeshPointer< MeshType > &&) | |
Additional Inherited Members | |
Public Types inherited from vcl::Element< ElemId::VERTEX, MeshType, Comps... > | |
| using | Components = TypeWrapper< Comps... > |
| Components is an alias to a vcl::TypeWrapper that wraps all the Components from which the Element inherits (Comps). | |
| using | ParentMeshType = MeshType |
Public Types inherited from vcl::comp::ParentMeshPointer< MeshType > | |
| using | ParentMeshType = MeshType |
Static Public Attributes inherited from vcl::Element< ElemId::VERTEX, MeshType, Comps... > | |
| static const uint | ELEMENT_ID |
Protected Member Functions inherited from vcl::comp::ParentMeshPointer< MeshType > | |
| void | setParentMesh (void *parentMesh) |
The Vertex class represents an Vertex element of the vcl::Mesh class.
Using the VertexContainer class, it is possible to add a vector of Vertex elements to a mesh, and manage them with the member functions exposed by the VertexContainer. Each Vertex element exposes all the member functions of its Component types.
| MeshType | The type of the parent mesh. |
| Comps | The types of the components of the element. |
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default |
Empty constructor.
Calls automatically all the empty constructors of all the components available in the Vertex (for all the components non-available, their empty constructor is called only when they become available).