69 vert::Position3<Scalar>,
70 vert::Normal3<Scalar>,
71 vert::OptionalColor<Vertex<Scalar, I>>,
72 vert::OptionalQuality<Scalar, Vertex<Scalar, I>>,
73 vert::OptionalAdjacentFaces<I, Face<Scalar, I>, Vertex<Scalar, I>>,
74 vert::OptionalAdjacentVertices<I, Vertex<Scalar, I>>,
75 vert::OptionalPrincipalCurvature<Scalar, Vertex<Scalar, I>>,
76 vert::OptionalTexCoord<Scalar, Vertex<Scalar, I>>,
77 vert::OptionalMark<Vertex<Scalar, I>>,
78 vert::CustomComponents<Vertex<Scalar, I>>>
104 PolyMeshT<Scalar, I>,
105 face::PolygonBitFlags,
106 face::PolygonVertexRefs<I, Vertex<Scalar, I>, Face<Scalar, I>>,
107 face::Normal3<Scalar>,
108 face::OptionalColor<Face<Scalar, I>>,
109 face::OptionalQuality<Scalar, Face<Scalar, I>>,
110 face::OptionalAdjacentPolygons<I, Face<Scalar, I>>,
111 face::OptionalPolygonWedgeTexCoords<Scalar, Face<Scalar, I>>,
112 face::OptionalMark<Face<Scalar, I>>,
113 face::CustomComponents<Face<Scalar, I>>>
145 mesh::VertexContainer<polymesh::Vertex<Scalar, INDEXED>>,
146 mesh::FaceContainer<polymesh::Face<Scalar, INDEXED>>,
147 mesh::BoundingBox3<Scalar>,
152 mesh::TransformMatrix<Scalar>,
153 mesh::CustomComponents>