Visual Computing Library  devel
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vcl::MeshRenderSettingsUniforms Class Reference

Public Member Functions

void bind () const
 
void updateSettings (const vcl::MeshRenderSettings &settings)
 

Private Attributes

float mColorPack [4] = {0.0, 0.0, 0.0, 0.0}
 
Uniform mColorUniform = Uniform("u_mrsColorPack", bgfx::UniformType::Vec4)
 
Uniform mDrawModeUniform
 
float mDrawPack [4] = {0.0, 0.0, 0.0, 0.0}
 
float mWidthPack [4] = {0.0, 0.0, 0.0, 0.0}
 
Uniform mWidthUniform = Uniform("u_mrsWidthPack", bgfx::UniformType::Vec4)
 

Member Data Documentation

◆ mDrawModeUniform

Uniform vcl::MeshRenderSettingsUniforms::mDrawModeUniform
private
Initial value:
=
Uniform("u_mrsDrawPack", bgfx::UniformType::Vec4)

The documentation for this class was generated from the following file: