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Visual Computing Library
devel
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Public Member Functions | |
| Box3d | boundingBox () const override |
| This member function is used to find a good camera position to render object. It should return the the bounding box of the object. Return a null bounding box if the object shouldn't influence the position of the camera. | |
| std::shared_ptr< DrawableObject > | clone () &&override |
| This member function is used to create a new DrawableObject that is a moved from the current one. This object will be destroyed after the call of this function. Each derived class must implement this member function, that returns a shared pointer pointing to the moved object. For more details about this paradigm, check polimorphism clone in modern c++: https://www.fluentcpp.com/2017/09/08/make-polymorphic-copy-modern-cpp/. | |
| std::shared_ptr< DrawableObject > | clone () const &override |
| This member function is used to create a new copy of the DrawableObject. Each derived class must implement this member function, that returns a shared pointer pointing to a copy of the current one. for more details about this paradigm, check polimorphism clone in modern c++: https://www.fluentcpp.com/2017/09/08/make-polymorphic-copy-modern-cpp/. | |
| void | draw (uint viewId) const override |
| This member function must draw the object. It will be called at every frame. | |
| DrawableDirectionalLight (const DrawableDirectionalLight &other) | |
| DrawableDirectionalLight (DrawableDirectionalLight &&other) | |
| bool | isVisible () const override |
| This member function is used to check if the object is visible. | |
| const vcl::Color & | linesColor () const |
| DrawableDirectionalLight & | operator= (DrawableDirectionalLight other) |
| void | setLinesColor (const vcl::Color &c) |
| void | setVisibility (bool vis) override |
| This member function is used to set the visibility of the object. | |
| void | swap (DrawableDirectionalLight &other) |
| void | updateRotation (const vcl::Matrix44f &rot) |
Public Member Functions inherited from vcl::DrawableObject | |
| DrawableObject ()=default | |
| Empty constructor. | |
| virtual void | drawId (uint viewId, uint id) const |
| This member function should draw the object. It will be called on request when the renderer needs to draw the ID of the object. | |
| std::string & | info () |
| Returns a reference of the info of the object, that allows to modify it. | |
| const std::string & | info () const |
| Returns the info of the object. | |
| virtual void | init () |
| This member function is called after the initialization of the Context. It must initialize and bind data to the GPU like buffers and textures. | |
| virtual std::string & | name () |
| Returns a reference of the name of the object, that allows to modify it. | |
| virtual const std::string & | name () const |
| Returns the name of the object. | |
Private Member Functions | |
| void | createVertexBuffer () |
Private Attributes | |
| vcl::Color | mColor = vcl::Color::Yellow |
| Matrix44f | mTransform = vcl::Matrix44f::Identity() |
| DrawableDirectionalLightUniforms | mUniform |
| VertexBuffer | mVertexPosBuffer |
| std::vector< float > | mVertices |
| bool | mVisible = false |
Friends | |
| void | swap (DrawableDirectionalLight &a, DrawableDirectionalLight &b) |
Additional Inherited Members | |
Protected Member Functions inherited from vcl::DrawableObject | |
| void | swap (DrawableObject &other) |
| Utility swap function that allows to swap the content of two DrawableObject instances. | |
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overridevirtual |
This member function is used to find a good camera position to render object. It should return the the bounding box of the object. Return a null bounding box if the object shouldn't influence the position of the camera.
Implements vcl::DrawableObject.
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overridevirtual |
This member function is used to create a new DrawableObject that is a moved from the current one. This object will be destroyed after the call of this function. Each derived class must implement this member function, that returns a shared pointer pointing to the moved object. For more details about this paradigm, check polimorphism clone in modern c++: https://www.fluentcpp.com/2017/09/08/make-polymorphic-copy-modern-cpp/.
Generally, if your class that inherits from DrawableObject is called MyObject, the clone member function should be implemented as follows:
Implements vcl::DrawableObject.
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overridevirtual |
This member function is used to create a new copy of the DrawableObject. Each derived class must implement this member function, that returns a shared pointer pointing to a copy of the current one. for more details about this paradigm, check polimorphism clone in modern c++: https://www.fluentcpp.com/2017/09/08/make-polymorphic-copy-modern-cpp/.
Generally, if your class that inherits from DrawableObject is called MyObject, the clone member function should be implemented as follows:
Implements vcl::DrawableObject.
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overridevirtual |
This member function must draw the object. It will be called at every frame.
| viewId | The ID of the view to draw. It may be used depending on the rendering engine. |
Implements vcl::DrawableObject.
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inlineoverridevirtual |
This member function is used to check if the object is visible.
true if the object is visible; Implements vcl::DrawableObject.
This member function is used to set the visibility of the object.
| [in] | vis | true if the object should be visible; |
Implements vcl::DrawableObject.