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float | mDrawPack [4] = {0.0, 0.0, 0.0, 0.0} |
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float | mWidthPack [4] = {0.0, 0.0, 0.0, 0.0} |
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float | mColorPack [4] = {0.0, 0.0, 0.0, 0.0} |
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Uniform | mDrawModeUniform |
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Uniform | mWidthUniform = Uniform("u_mrsWidthPack", bgfx::UniformType::Vec4) |
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Uniform | mColorUniform = Uniform("u_mrsColorPack", bgfx::UniformType::Vec4) |
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◆ mDrawModeUniform
Uniform vcl::MeshRenderSettingsUniforms::mDrawModeUniform |
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private |
Initial value:=
Uniform("u_mrsDrawPack", bgfx::UniformType::Vec4)
The documentation for this class was generated from the following file: