Visual Computing Library
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vert_frag_loader.h
1/*****************************************************************************
2 * VCLib *
3 * Visual Computing Library *
4 * *
5 * Copyright(C) 2021-2025 *
6 * Visual Computing Lab *
7 * ISTI - Italian National Research Council *
8 * *
9 * All rights reserved. *
10 * *
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the Mozilla Public License Version 2.0 as published *
13 * by the Mozilla Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
15 * *
16 * This program is distributed in the hope that it will be useful, *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
19 * Mozilla Public License Version 2.0 *
20 * (https://www.mozilla.org/en-US/MPL/2.0/) for more details. *
21 ****************************************************************************/
22
23#ifndef VCL_BGFX_PROGRAMS_VERT_FRAG_LOADER_H
24#define VCL_BGFX_PROGRAMS_VERT_FRAG_LOADER_H
25
26#include "vert_frag_program.h"
27
28#include <bgfx/embedded_shader.h>
29
30namespace vcl {
31
32template<VertFragProgram PROGRAM = VertFragProgram::COUNT>
34{
35 static bgfx::EmbeddedShader::Data vertexShader(
36 bgfx::RendererType::Enum type)
37 {
38 static_assert(true, "Invalid program");
39 switch (type) {
40 case bgfx::RendererType::OpenGLES: return {type, nullptr, 0};
41 case bgfx::RendererType::OpenGL: return {type, nullptr, 0};
42 case bgfx::RendererType::Vulkan: return {type, nullptr, 0};
43#ifdef _WIN32
44 case bgfx::RendererType::Direct3D11: return {type, nullptr, 0};
45 case bgfx::RendererType::Direct3D12: return {type, nullptr, 0};
46#endif
47#ifdef __APPLE__
48 case bgfx::RendererType::Metal: return {type, nullptr, 0};
49#endif
50 default: return {type, nullptr, 0};
51 }
52 }
53
54 static bgfx::EmbeddedShader::Data fragmentShader(
55 bgfx::RendererType::Enum type)
56 {
57 static_assert(true, "Invalid program");
58 switch (type) {
59 case bgfx::RendererType::OpenGLES: return {type, nullptr, 0};
60 case bgfx::RendererType::OpenGL: return {type, nullptr, 0};
61 case bgfx::RendererType::Vulkan: return {type, nullptr, 0};
62#ifdef _WIN32
63 case bgfx::RendererType::Direct3D11: return {type, nullptr, 0};
64 case bgfx::RendererType::Direct3D12: return {type, nullptr, 0};
65#endif
66#ifdef __APPLE__
67 case bgfx::RendererType::Metal: return {type, nullptr, 0};
68#endif
69 default: return {type, nullptr, 0};
70 }
71 }
72};
73
74} // namespace vcl
75
76#endif // VCL_BGFX_PROGRAMS_VERT_FRAG_LOADER_H
Definition vert_frag_loader.h:34