49 vert::Coordinate3<Scalar>,
50 vert::Normal3<Scalar>,
51 vert::OptionalColor<Vertex<Scalar, I>>,
52 vert::OptionalQuality<Scalar, Vertex<Scalar, I>>,
53 vert::OptionalAdjacentFaces<I, Face<Scalar, I>, Vertex<Scalar, I>>,
54 vert::OptionalAdjacentVertices<I, Vertex<Scalar, I>>,
55 vert::OptionalPrincipalCurvature<Scalar, Vertex<Scalar, I>>,
56 vert::OptionalTexCoord<Scalar, Vertex<Scalar, I>>,
57 vert::OptionalMark<Vertex<Scalar, I>>,
58 vert::CustomComponents<Vertex<Scalar, I>>>
66 face::TriangleBitFlags,
67 face::TriangleVertexRefs<I, Vertex<Scalar, I>, Face<Scalar, I>>,
68 face::Normal3<Scalar>,
69 face::OptionalColor<Face<Scalar, I>>,
70 face::OptionalQuality<Scalar, Face<Scalar, I>>,
71 face::OptionalAdjacentTriangles<I, Face<Scalar, I>>,
72 face::OptionalTriangleWedgeTexCoords<Scalar, Face<Scalar, I>>,
73 face::OptionalMark<Face<Scalar, I>>,
74 face::CustomComponents<Face<Scalar, I>>>
110 mesh::VertexContainer<trimesh::Vertex<Scalar, INDEXED>>,
111 mesh::FaceContainer<trimesh::Face<Scalar, INDEXED>>,
112 mesh::BoundingBox3<Scalar>,
117 mesh::TransformMatrix<Scalar>,
118 mesh::CustomComponents>