Visual Computing Library
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texture_buffer.h
1/*****************************************************************************
2 * VCLib *
3 * Visual Computing Library *
4 * *
5 * Copyright(C) 2021-2025 *
6 * Visual Computing Lab *
7 * ISTI - Italian National Research Council *
8 * *
9 * All rights reserved. *
10 * *
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the Mozilla Public License Version 2.0 as published *
13 * by the Mozilla Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
15 * *
16 * This program is distributed in the hope that it will be useful, *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
19 * Mozilla Public License Version 2.0 *
20 * (https://www.mozilla.org/en-US/MPL/2.0/) for more details. *
21 ****************************************************************************/
22
23#ifndef VCL_BGFX_BUFFERS_TEXTURE_BUFFER_H
24#define VCL_BGFX_BUFFERS_TEXTURE_BUFFER_H
25
26#include "generic_buffer.h"
27
28namespace vcl {
29
30class TextureBuffer : public GenericBuffer<bgfx::TextureHandle>
31{
33
34 bgfx::TextureFormat::Enum mFormat = bgfx::TextureFormat::Count;
35
36public:
37 TextureBuffer() = default;
38
45 {
46 using std::swap;
47 Base::swap(other);
48 swap(mFormat, other.mFormat);
49 }
50
51 friend void swap(TextureBuffer& a, TextureBuffer& b) { a.swap(b); }
52
68 void create(
69 ushort width,
70 ushort height,
71 bgfx::TextureFormat::Enum format,
73 bool hasMips = false,
74 uint nLayers = 1,
75 const bgfx::Memory* data = nullptr)
76 {
77 destroy();
78
79 mFormat = format;
80
81 if (width != 0 && height != 0)
82 mHandle = bgfx::createTexture2D(
83 width, height, hasMips, nLayers, format, flags, data);
84 }
85
97 void bind(
98 uint stage,
99 bgfx::Access::Enum access = bgfx::Access::Read,
100 uint8_t mipLevel = 0) const
101 {
102 if (bgfx::isValid(mHandle)) {
103 bgfx::setImage(stage, mHandle, mipLevel, access, mFormat);
104 }
105 }
106};
107
108} // namespace vcl
109
110#endif // VCL_BGFX_BUFFERS_TEXTURE_BUFFER_H
The GenericBuffer manages the lifetime of a bgfx BufferHandle.
Definition generic_buffer.h:44
void destroy()
Definition generic_buffer.h:59
A class representing a line segment in n-dimensional space. The class is parameterized by a PointConc...
Definition segment.h:43
Definition texture_buffer.h:31
void bind(uint stage, bgfx::Access::Enum access=bgfx::Access::Read, uint8_t mipLevel=0) const
Bind the texture buffer to the compute shader.
Definition texture_buffer.h:97
void create(ushort width, ushort height, bgfx::TextureFormat::Enum format, uint64_t flags=BGFX_TEXTURE_NONE, bool hasMips=false, uint nLayers=1, const bgfx::Memory *data=nullptr)
Creates the texture buffer and sets the data (if given) for compute shaders.
Definition texture_buffer.h:68
void swap(TextureBuffer &other)
Swap the content of this object with another TextureBuffer object.
Definition texture_buffer.h:44