Visual Computing Library
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load_program.h
1/*****************************************************************************
2 * VCLib *
3 * Visual Computing Library *
4 * *
5 * Copyright(C) 2021-2025 *
6 * Visual Computing Lab *
7 * ISTI - Italian National Research Council *
8 * *
9 * All rights reserved. *
10 * *
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the Mozilla Public License Version 2.0 as published *
13 * by the Mozilla Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
15 * *
16 * This program is distributed in the hope that it will be useful, *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
19 * Mozilla Public License Version 2.0 *
20 * (https://www.mozilla.org/en-US/MPL/2.0/) for more details. *
21 ****************************************************************************/
22
23#ifndef VCL_BGFX_PROGRAMS_LOAD_PROGRAM_H
24#define VCL_BGFX_PROGRAMS_LOAD_PROGRAM_H
25
26#include <bgfx/bgfx.h>
27#include <bgfx/embedded_shader.h>
28
29#include <string>
30
31namespace vcl {
32
33bgfx::ShaderHandle loadShader(const std::string& name);
34
35bgfx::ShaderHandle loadShader(const bgfx::EmbeddedShader::Data& data);
36
37bgfx::ProgramHandle loadProgram(
38 const std::string& vsName,
39 const std::string& fsName);
40
41bgfx::ProgramHandle loadProgram(
42 const bgfx::EmbeddedShader& vs,
43 const bgfx::EmbeddedShader& fs,
44 bgfx::RendererType::Enum type);
45
46bgfx::ProgramHandle createProgram(
47 bgfx::ShaderHandle vsHandle,
48 bgfx::ShaderHandle fsHandle);
49
50} // namespace vcl
51
52#endif // VCL_BGFX_PROGRAMS_LOAD_PROGRAM_H