Visual Computing Library
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drawable_trackball_uniforms.h
1/*****************************************************************************
2 * VCLib *
3 * Visual Computing Library *
4 * *
5 * Copyright(C) 2021-2025 *
6 * Visual Computing Lab *
7 * ISTI - Italian National Research Council *
8 * *
9 * All rights reserved. *
10 * *
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the Mozilla Public License Version 2.0 as published *
13 * by the Mozilla Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
15 * *
16 * This program is distributed in the hope that it will be useful, *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
19 * Mozilla Public License Version 2.0 *
20 * (https://www.mozilla.org/en-US/MPL/2.0/) for more details. *
21 ****************************************************************************/
22
23#ifndef VCL_BGFX_DRAWABLE_UNIFORMS_DRAWABLE_TRACKBALL_UNIFORMS_H
24#define VCL_BGFX_DRAWABLE_UNIFORMS_DRAWABLE_TRACKBALL_UNIFORMS_H
25
26#include <vclib/bgfx/uniform.h>
27#include <vclib/space/core/color.h>
28
29namespace vcl {
30
32{
33 // first component is uint: number of vertices per circle
34 // second component is uint: 1 if dragging, 0 otherwise
35 std::array<float, 4> mTrackBallSettings;
36
37 Uniform mTrackballSettingsUniform =
38 Uniform("u_trackballSettingsPack", bgfx::UniformType::Vec4);
39
40public:
42 {
43 mTrackBallSettings[0] = Uniform::uintBitsToFloat(64);
44 mTrackBallSettings[1] = Uniform::uintBitsToFloat(0);
45 }
46
47 void setNumberOfVerticesPerAxis(uint number)
48 {
49 mTrackBallSettings[0] = Uniform::uintBitsToFloat(number);
50 }
51
52 void setDragging(bool dragging)
53 {
54 mTrackBallSettings[1] = Uniform::uintBitsToFloat((uint) dragging);
55 }
56
57 void bind() const
58 {
59 mTrackballSettingsUniform.bind(mTrackBallSettings.data());
60 }
61};
62
63} // namespace vcl
64
65#endif // VCL_BGFX_DRAWABLE_UNIFORMS_DRAWABLE_TRACKBALL_UNIFORMS_H
Definition drawable_trackball_uniforms.h:32
A class representing a line segment in n-dimensional space. The class is parameterized by a PointConc...
Definition segment.h:43
The Uniform class wraps a bgfx::UniformHandle and provides a simple interface to set the uniform data...
Definition uniform.h:43