33 float mLightColor[4] = {1.0, 1.0, 0.0, 1.0};
36 Uniform(
"u_drawableDirectionalLightColor", bgfx::UniformType::Vec4);
43 mLightColor[0] = color.redF();
44 mLightColor[1] = color.greenF();
45 mLightColor[2] = color.blueF();
46 mLightColor[3] = color.alphaF();
49 void bind()
const { mLightColorUniform.bind(mLightColor); }