33 float mAxisColor[4] = {1.0, 0.0, 0.0, 1.0};
35 Uniform mAxisColorUniform =
Uniform(
"u_axisColor", bgfx::UniformType::Vec4);
42 mAxisColor[0] = color.redF();
43 mAxisColor[1] = color.greenF();
44 mAxisColor[2] = color.blueF();
45 mAxisColor[3] = color.alphaF();
48 void bind()
const { mAxisColorUniform.bind(mAxisColor); }