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directional_light_uniforms.h
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22
23#ifndef VCL_BGFX_DRAWABLE_UNIFORMS_DIRECTIONAL_LIGHT_UNIFORMS_H
24#define VCL_BGFX_DRAWABLE_UNIFORMS_DIRECTIONAL_LIGHT_UNIFORMS_H
25
26#include <vclib/bgfx/uniform.h>
27#include <vclib/render/viewer/lights/directional_light.h>
28
29#include <bgfx/bgfx.h>
30
31namespace vcl {
32
49{
50 float mDir[4] = {0.0, 0.0, 1.0, 0.0}; // just first 3 components are used
51 float mCol[4] = {1.0, 1.0, 1.0, 1.0}; // just first 3 components are used
52
53 Uniform mLightDirUniform =
54 Uniform("u_lightDirPack", bgfx::UniformType::Vec4);
55 Uniform mLightColorUniform =
56 Uniform("u_lightColorPack", bgfx::UniformType::Vec4);
57
58public:
60
65 template<typename S>
67 {
68 mDir[0] = light.direction().x();
69 mDir[1] = light.direction().y();
70 mDir[2] = light.direction().z();
71
72 mCol[0] = light.color().redF();
73 mCol[1] = light.color().greenF();
74 mCol[2] = light.color().blueF();
75 // light color alpha is not used
76 }
77
78 void bind() const
79 {
80 mLightDirUniform.bind(mDir);
81 mLightColorUniform.bind(mCol);
82 }
83};
84
85} // namespace vcl
86
87#endif // VCL_BGFX_DRAWABLE_UNIFORMS_DIRECTIONAL_LIGHT_UNIFORMS_H
The DirectionalLightUniforms class manages the uniforms which describe a directional light that can b...
Definition directional_light_uniforms.h:49
void updateLight(const vcl::DirectionalLight< S > &light)
updateLight
Definition directional_light_uniforms.h:66
A class representing a line segment in n-dimensional space. The class is parameterized by a PointConc...
Definition segment.h:43
The Uniform class wraps a bgfx::UniformHandle and provides a simple interface to set the uniform data...
Definition uniform.h:43