Visual Computing Library  devel
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pbr_macros.h
1/*****************************************************************************
2 * VCLib *
3 * Visual Computing Library *
4 * *
5 * Copyright(C) 2021-2025 *
6 * Visual Computing Lab *
7 * ISTI - Italian National Research Council *
8 * *
9 * All rights reserved. *
10 * *
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the Mozilla Public License Version 2.0 as published *
13 * by the Mozilla Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
15 * *
16 * This program is distributed in the hope that it will be useful, *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
19 * Mozilla Public License Version 2.0 *
20 * (https://www.mozilla.org/en-US/MPL/2.0/) for more details. *
21 ****************************************************************************/
22
23#ifndef VCL_BGFX_DRAWABLE_MESH_PBR_MACROS_H
24#define VCL_BGFX_DRAWABLE_MESH_PBR_MACROS_H
25
30// bit positions used to tell which features are enabled at shader level
31#define VCL_PBR_VERTEX_COLOR 0
32#define VCL_PBR_VERTEX_TANGENT 1
33#define VCL_PBR_IS_ALPHA_MODE_MASK 2
34
35// bit positions used to tell which textures are available at shader level
36#define VCL_PBR_TEXTURE_BASE_COLOR 0
37#define VCL_PBR_TEXTURE_METALLIC_ROUGHNESS 1
38#define VCL_PBR_TEXTURE_NORMAL 2
39#define VCL_PBR_TEXTURE_OCCLUSION 3
40#define VCL_PBR_TEXTURE_EMISSIVE 4
41
42#endif // VCL_BGFX_DRAWABLE_MESH_PBR_MACROS_H