Visual Computing Library
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pbr_macros.h
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/*****************************************************************************
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* VCLib *
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* Visual Computing Library *
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* *
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* Copyright(C) 2021-2025 *
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* Visual Computing Lab *
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* ISTI - Italian National Research Council *
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* *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the Mozilla Public License Version 2.0 as published *
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* by the Mozilla Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Mozilla Public License Version 2.0 *
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* (https://www.mozilla.org/en-US/MPL/2.0/) for more details. *
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****************************************************************************/
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#ifndef VCL_BGFX_DRAWABLE_MESH_PBR_MACROS_H
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#define VCL_BGFX_DRAWABLE_MESH_PBR_MACROS_H
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// bit positions used to tell which features are enabled at shader level
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#define VCL_PBR_VERTEX_COLOR 0
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#define VCL_PBR_VERTEX_TANGENT 1
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#define VCL_PBR_IS_ALPHA_MODE_MASK 2
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// bit positions used to tell which textures are available at shader level
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#define VCL_PBR_TEXTURE_BASE_COLOR 0
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#define VCL_PBR_TEXTURE_METALLIC_ROUGHNESS 1
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#define VCL_PBR_TEXTURE_NORMAL 2
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#define VCL_PBR_TEXTURE_OCCLUSION 3
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#define VCL_PBR_TEXTURE_EMISSIVE 4
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#endif
// VCL_BGFX_DRAWABLE_MESH_PBR_MACROS_H
vclib
render
include
vclib
bgfx
drawable
mesh
pbr_macros.h
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