Visual Computing Library
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ear_cut.h
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/*****************************************************************************
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* VCLib *
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* Visual Computing Library *
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* *
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* Copyright(C) 2021-2025 *
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* Visual Computing Lab *
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* ISTI - Italian National Research Council *
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* *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the Mozilla Public License Version 2.0 as published *
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* by the Mozilla Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Mozilla Public License Version 2.0 *
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* (https://www.mozilla.org/en-US/MPL/2.0/) for more details. *
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****************************************************************************/
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#ifndef VCL_MESH_ELEM_ALGORITHMS_POLYGON_EAR_CUT_H
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#define VCL_MESH_ELEM_ALGORITHMS_POLYGON_EAR_CUT_H
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#include <vclib/mesh/elements.h>
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#include <vclib/mesh/views/components.h>
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#include <vclib/algorithms/core.h>
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namespace
vcl {
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template
<FaceConcept Face>
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std::vector<uint>
earCut
(
const
Face
& polygon)
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{
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using
PositionType = Face::VertexType::PositionType;
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return
earCut
(polygon.vertices() | views::positions);
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}
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}
// namespace vcl
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#endif
// VCL_MESH_ELEM_ALGORITHMS_POLYGON_EAR_CUT_H
vcl::Face
The Face class represents an Face element of the vcl::Mesh class.
Definition
face.h:48
vcl::earCut
std::vector< uint > earCut(Iterator begin, Iterator end)
Triangulates a simple polygon with no holes using the ear-cutting algorithm.
Definition
ear_cut.h:90
vclib
core
include
vclib
mesh
elem_algorithms
polygon
ear_cut.h
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