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bounding_box.h
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/*****************************************************************************
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* VCLib *
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* Visual Computing Library *
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* *
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* Copyright(C) 2021-2026 *
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* Visual Computing Lab *
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* ISTI - Italian National Research Council *
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* *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the Mozilla Public License Version 2.0 as published *
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* by the Mozilla Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Mozilla Public License Version 2.0 *
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* (https://www.mozilla.org/en-US/MPL/2.0/) for more details. *
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****************************************************************************/
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#ifndef VCL_MESH_ELEM_ALGORITHMS_BOUNDING_BOX_H
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#define VCL_MESH_ELEM_ALGORITHMS_BOUNDING_BOX_H
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#include <vclib/mesh/elements.h>
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#include <vclib/space/core.h>
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namespace
vcl {
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template
<VertexConcept VertexType>
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auto
boundingBox
(
const
VertexType& v)
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{
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return
Box<typename VertexType::PositionType>
(v.position());
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}
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template
<VertexConcept VertexType>
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auto
boundingBox
(
const
VertexType* v)
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{
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return
Box<typename VertexType::PositionType>
(v->position());
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}
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template
<FaceConcept FaceType>
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auto
boundingBox
(
const
FaceType& f)
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{
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using
VertexType = FaceType::VertexType;
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Box<typename VertexType::PositionType>
b
;
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for
(
const
VertexType* v : f.vertices())
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b
.add(v->position());
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return
b
;
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}
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template
<FaceConcept FaceType>
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auto
boundingBox
(
const
FaceType* f)
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{
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using
VertexType = FaceType::VertexType;
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Box<typename VertexType::PositionType>
b
;
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for
(
const
VertexType* v : f->vertices())
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b
.add(v->position());
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return
b
;
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}
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template
<EdgeConcept EdgeType>
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auto
boundingBox
(
const
EdgeType& e)
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{
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using
VertexType = EdgeType::VertexType;
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Box<typename VertexType::PositionType>
b
;
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for
(
const
VertexType* v : e.vertices())
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b
.add(v->position());
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return
b
;
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}
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template
<EdgeConcept EdgeType>
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auto
boundingBox
(
const
EdgeType* e)
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{
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using
VertexType = EdgeType::VertexType;
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Box<typename VertexType::PositionType>
b
;
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for
(
const
VertexType* v : e->vertices())
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b
.add(v->position());
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return
b
;
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}
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}
// namespace vcl
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#endif
// VCL_MESH_ELEM_ALGORITHMS_BOUNDING_BOX_H
vcl::Segment
A class representing a line segment in n-dimensional space. The class is parameterized by a PointConc...
Definition
segment.h:41
vcl::boundingBox
auto boundingBox(const PointType &p)
Compute the bounding box of a single point.
Definition
bounding_box.h:59
vclib
core
include
vclib
mesh
elem_algorithms
bounding_box.h
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