Visual Computing Library  devel
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bounding_box.h
1/*****************************************************************************
2 * VCLib *
3 * Visual Computing Library *
4 * *
5 * Copyright(C) 2021-2025 *
6 * Visual Computing Lab *
7 * ISTI - Italian National Research Council *
8 * *
9 * All rights reserved. *
10 * *
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the Mozilla Public License Version 2.0 as published *
13 * by the Mozilla Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
15 * *
16 * This program is distributed in the hope that it will be useful, *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
19 * Mozilla Public License Version 2.0 *
20 * (https://www.mozilla.org/en-US/MPL/2.0/) for more details. *
21 ****************************************************************************/
22
23#ifndef VCL_MESH_ELEM_ALGORITHMS_BOUNDING_BOX_H
24#define VCL_MESH_ELEM_ALGORITHMS_BOUNDING_BOX_H
25
26#include <vclib/mesh/elements.h>
27
28#include <vclib/space/core.h>
29
30namespace vcl {
31
46template<VertexConcept VertexType>
47auto boundingBox(const VertexType& v)
48{
49 return Box<typename VertexType::PositionType>(v.position());
50}
51
67template<VertexConcept VertexType>
68auto boundingBox(const VertexType* v)
69{
70 return Box<typename VertexType::PositionType>(v->position());
71}
72
86template<FaceConcept FaceType>
87auto boundingBox(const FaceType& f)
88{
89 using VertexType = FaceType::VertexType;
90
92 for (const VertexType* v : f.vertices())
93 b.add(v->position());
94 return b;
95}
96
111template<FaceConcept FaceType>
112auto boundingBox(const FaceType* f)
113{
114 using VertexType = FaceType::VertexType;
115
117 for (const VertexType* v : f->vertices())
118 b.add(v->position());
119 return b;
120}
121
135template<EdgeConcept EdgeType>
136auto boundingBox(const EdgeType& e)
137{
138 using VertexType = EdgeType::VertexType;
139
141 for (const VertexType* v : e.vertices())
142 b.add(v->position());
143 return b;
144}
145
160template<EdgeConcept EdgeType>
161auto boundingBox(const EdgeType* e)
162{
163 using VertexType = EdgeType::VertexType;
164
166 for (const VertexType* v : e->vertices())
167 b.add(v->position());
168 return b;
169}
170
171} // namespace vcl
172
173#endif // VCL_MESH_ELEM_ALGORITHMS_BOUNDING_BOX_H
A class representing a box in N-dimensional space.
Definition box.h:46
void add(const PointT &p)
Adds the given point to the current box, expanding this box in order to contain also the values of th...
Definition box.h:385
auto boundingBox(const PointType &p)
Compute the bounding box of a single point.
Definition bounding_box.h:59