Visual Computing Library  devel
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capability.h
1/*****************************************************************************
2 * VCLib *
3 * Visual Computing Library *
4 * *
5 * Copyright(C) 2021-2025 *
6 * Visual Computing Lab *
7 * ISTI - Italian National Research Council *
8 * *
9 * All rights reserved. *
10 * *
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the Mozilla Public License Version 2.0 as published *
13 * by the Mozilla Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
15 * *
16 * This program is distributed in the hope that it will be useful, *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
19 * Mozilla Public License Version 2.0 *
20 * (https://www.mozilla.org/en-US/MPL/2.0/) for more details. *
21 ****************************************************************************/
22
23#ifndef VCL_IO_MESH_GLTF_CAPABILITY_H
24#define VCL_IO_MESH_GLTF_CAPABILITY_H
25
26#include <vclib/io/file_format.h>
27
28#include <vclib/space/complex.h>
29
30namespace vcl {
31
32constexpr FileFormat gltfFileFormat()
33{
34 return FileFormat(
35 std::vector<std::string> {"gltf", "glb"}, "GL Transmission Format");
36}
37
38inline MeshInfo gltfFormatCapability()
39{
40 MeshInfo info;
41
42 info.setPolygonMesh();
43
44 info.setVertices();
45 info.setFaces();
46
47 info.setTextures();
48
49 info.setPerVertexPosition();
50 info.setPerVertexNormal();
51 info.setPerVertexColor();
52 info.setPerVertexTexCoord();
53
54 info.setPerFaceVertexReferences();
55
56 return info;
57}
58
59} // namespace vcl
60
61#endif // VCL_IO_MESH_GLTF_CAPABILITY_H