Visual Computing Library  devel
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drawable_trackball_uniforms.h
1/*****************************************************************************
2 * VCLib *
3 * Visual Computing Library *
4 * *
5 * Copyright(C) 2021-2025 *
6 * Visual Computing Lab *
7 * ISTI - Italian National Research Council *
8 * *
9 * All rights reserved. *
10 * *
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the Mozilla Public License Version 2.0 as published *
13 * by the Mozilla Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
15 * *
16 * This program is distributed in the hope that it will be useful, *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
19 * Mozilla Public License Version 2.0 *
20 * (https://www.mozilla.org/en-US/MPL/2.0/) for more details. *
21 ****************************************************************************/
22
23#ifndef VCL_BGFX_DRAWABLE_UNIFORMS_DRAWABLE_TRACKBALL_UNIFORMS_H
24#define VCL_BGFX_DRAWABLE_UNIFORMS_DRAWABLE_TRACKBALL_UNIFORMS_H
25
26#include <vclib/bgfx/uniform.h>
27#include <vclib/space/core/color.h>
28
29namespace vcl {
30
32{
33 static constexpr float DRAGGING_ALPHA = 0.9f;
34 static constexpr float NOT_DRAGGING_ALPHA = 0.5f;
35
36 // the only component is alpha
37 std::array<float, 4> mTrackBallSettings;
38
39 Uniform mTrackballSettingsUniform =
40 Uniform("u_trackballSettingsPack", bgfx::UniformType::Vec4);
41
42public:
44 {
45 mTrackBallSettings[0] = NOT_DRAGGING_ALPHA; // default: not dragging
46 }
47
48 void setDragging(bool dragging)
49 {
50 mTrackBallSettings[0] = dragging ? DRAGGING_ALPHA : NOT_DRAGGING_ALPHA;
51 }
52
53 void bind() const
54 {
55 mTrackballSettingsUniform.bind(mTrackBallSettings.data());
56 }
57};
58
59} // namespace vcl
60
61#endif // VCL_BGFX_DRAWABLE_UNIFORMS_DRAWABLE_TRACKBALL_UNIFORMS_H
A class representing a box in N-dimensional space.
Definition box.h:46
Definition drawable_trackball_uniforms.h:32
The Uniform class wraps a bgfx::UniformHandle and provides a simple interface to set the uniform data...
Definition uniform.h:43