Visual Computing Library  devel
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drawable_mesh_uniforms.h
1/*****************************************************************************
2 * VCLib *
3 * Visual Computing Library *
4 * *
5 * Copyright(C) 2021-2025 *
6 * Visual Computing Lab *
7 * ISTI - Italian National Research Council *
8 * *
9 * All rights reserved. *
10 * *
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the Mozilla Public License Version 2.0 as published *
13 * by the Mozilla Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
15 * *
16 * This program is distributed in the hope that it will be useful, *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
19 * Mozilla Public License Version 2.0 *
20 * (https://www.mozilla.org/en-US/MPL/2.0/) for more details. *
21 ****************************************************************************/
22
23#ifndef VCL_BGFX_DRAWABLE_UNIFORMS_DRAWABLE_MESH_UNIFORMS_H
24#define VCL_BGFX_DRAWABLE_UNIFORMS_DRAWABLE_MESH_UNIFORMS_H
25
26#include <vclib/bgfx/uniform.h>
27#include <vclib/mesh.h>
28
29namespace vcl {
30
32{
33 float mMeshColor[4] = {0.5, 0.5, 0.5, 1.0};
34
35 float mMeshData[4] = {
36 0.0, // as uint: first chunk primitive id drawn
37 0.0,
38 0.0,
39 0.0};
40
41 Uniform mMeshColorUniform = Uniform("u_meshColor", bgfx::UniformType::Vec4);
42 Uniform mMeshDataUniform = Uniform("u_meshData", bgfx::UniformType::Vec4);
43
44public:
45 DrawableMeshUniforms() = default;
46
47 const float* currentMeshColor() const { return mMeshColor; }
48
49 template<MeshConcept MeshType>
50 void update(const MeshType& m)
51 {
52 if constexpr (HasColor<MeshType>) {
53 mMeshColor[0] = m.color().redF();
54 mMeshColor[1] = m.color().greenF();
55 mMeshColor[2] = m.color().blueF();
56 mMeshColor[3] = m.color().alphaF();
57 }
58 }
59
60 void updateFirstChunkIndex(uint firstChunkIndex)
61 {
63 }
64
65 void bind() const
66 {
67 mMeshColorUniform.bind(mMeshColor);
68 mMeshDataUniform.bind(mMeshData);
69 }
70};
71
72} // namespace vcl
73
74#endif // VCL_BGFX_DRAWABLE_UNIFORMS_DRAWABLE_MESH_UNIFORMS_H
A class representing a box in N-dimensional space.
Definition box.h:46
Definition drawable_mesh_uniforms.h:32
The Uniform class wraps a bgfx::UniformHandle and provides a simple interface to set the uniform data...
Definition uniform.h:43
static float uintBitsToFloat(uint bits)
Utility function to reinterpret the bits of an unsigned integer as a float.
Definition uniform.h:155
void bind(const void *data) const
Sets the uniform data for the current shader program.
Definition uniform.h:144
Concept that is evaluated true if a Mesh has the Color component.
Definition mesh_requirements.h:62