Visual Computing Library  devel
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drawable_directional_light_uniforms.h
1/*****************************************************************************
2 * VCLib *
3 * Visual Computing Library *
4 * *
5 * Copyright(C) 2021-2026 *
6 * Visual Computing Lab *
7 * ISTI - Italian National Research Council *
8 * *
9 * All rights reserved. *
10 * *
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the Mozilla Public License Version 2.0 as published *
13 * by the Mozilla Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
15 * *
16 * This program is distributed in the hope that it will be useful, *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
19 * Mozilla Public License Version 2.0 *
20 * (https://www.mozilla.org/en-US/MPL/2.0/) for more details. *
21 ****************************************************************************/
22
23#ifndef VCL_BGFX_DRAWABLE_UNIFORMS_DRAWABLE_DIRECTIONAL_LIGHT_UNIFORMS_H
24#define VCL_BGFX_DRAWABLE_UNIFORMS_DRAWABLE_DIRECTIONAL_LIGHT_UNIFORMS_H
25
26#include <vclib/bgfx/uniform.h>
27#include <vclib/space/core/color.h>
28
29namespace vcl {
30
32{
33 inline static std::array<float, 4> sLightColor = {1.0, 1.0, 0.0, 1.0};
34
35 inline static Uniform sLightColorUniform;
36
37public:
39
40 static void setColor(const vcl::Color& color)
41 {
42 sLightColor[0] = color.redF();
43 sLightColor[1] = color.greenF();
44 sLightColor[2] = color.blueF();
45 sLightColor[3] = color.alphaF();
46 }
47
48 static void bind()
49 {
50 // lazy initialization
51 // to avoid creating uniforms before bgfx is initialized
52 if (!sLightColorUniform.isValid())
53 sLightColorUniform = Uniform(
54 "u_drawableDirectionalLightColor", bgfx::UniformType::Vec4);
55 sLightColorUniform.bind(sLightColor.data());
56 }
57};
58
59} // namespace vcl
60
61#endif // VCL_BGFX_DRAWABLE_UNIFORMS_DRAWABLE_DIRECTIONAL_LIGHT_UNIFORMS_H
The Color class represents a 32 bit color.
Definition color.h:48
Definition drawable_directional_light_uniforms.h:32
The Uniform class wraps a bgfx::UniformHandle and provides a simple interface to set the uniform data...
Definition uniform.h:43
void bind(const void *data) const
Sets the uniform data for the current shader program.
Definition uniform.h:165
bool isValid() const
Checks if the Uniform is valid (i.e., if it has a valid bgfx::UniformHandle).
Definition uniform.h:129