Visual Computing Library  devel
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drawable_axis_uniforms.h
1/*****************************************************************************
2 * VCLib *
3 * Visual Computing Library *
4 * *
5 * Copyright(C) 2021-2026 *
6 * Visual Computing Lab *
7 * ISTI - Italian National Research Council *
8 * *
9 * All rights reserved. *
10 * *
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the Mozilla Public License Version 2.0 as published *
13 * by the Mozilla Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
15 * *
16 * This program is distributed in the hope that it will be useful, *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
19 * Mozilla Public License Version 2.0 *
20 * (https://www.mozilla.org/en-US/MPL/2.0/) for more details. *
21 ****************************************************************************/
22
23#ifndef VCL_BGFX_DRAWABLE_UNIFORMS_DRAWABLE_AXIS_UNIFORMS_H
24#define VCL_BGFX_DRAWABLE_UNIFORMS_DRAWABLE_AXIS_UNIFORMS_H
25
26#include <vclib/bgfx/uniform.h>
27#include <vclib/space/core/color.h>
28
29namespace vcl {
30
39{
40 inline static std::array<float, 4> sAxisColor = {1.0, 0.0, 0.0, 1.0};
41
42 inline static Uniform sAxisColorUniform;
43
44public:
45 DrawableAxisUniforms() = delete;
46
47 static void setColor(const vcl::Color& color)
48 {
49 sAxisColor[0] = color.redF();
50 sAxisColor[1] = color.greenF();
51 sAxisColor[2] = color.blueF();
52 sAxisColor[3] = color.alphaF();
53 }
54
55 static void bind()
56 {
57 // lazy initialization
58 // to avoid creating uniforms before bgfx is initialized
59 if (!sAxisColorUniform.isValid())
60 sAxisColorUniform = Uniform("u_axisColor", bgfx::UniformType::Vec4);
61 sAxisColorUniform.bind(sAxisColor.data());
62 }
63};
64
65} // namespace vcl
66
67#endif // VCL_BGFX_DRAWABLE_UNIFORMS_DRAWABLE_AXIS_UNIFORMS_H
The Color class represents a 32 bit color.
Definition color.h:48
The DrawableAxisUniforms class is responsible for managing the shader uniforms related to a drawable ...
Definition drawable_axis_uniforms.h:39
The Uniform class wraps a bgfx::UniformHandle and provides a simple interface to set the uniform data...
Definition uniform.h:43
void bind(const void *data) const
Sets the uniform data for the current shader program.
Definition uniform.h:165
bool isValid() const
Checks if the Uniform is valid (i.e., if it has a valid bgfx::UniformHandle).
Definition uniform.h:129