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Visual Computing Library
devel
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This is the complete list of members for vcl::TextureUnit, including all inherited members.
| bind(uint stage) const (defined in vcl::TextureUnit) | vcl::TextureUnit | inline |
| isValid() const | vcl::TextureUnit | inline |
| mTextureHandle (defined in vcl::TextureUnit) | vcl::TextureUnit | private |
| mUniformHandle (defined in vcl::TextureUnit) | vcl::TextureUnit | private |
| operator=(const TextureUnit &other)=delete (defined in vcl::TextureUnit) | vcl::TextureUnit | |
| operator=(TextureUnit &&other) noexcept | vcl::TextureUnit | inline |
| set(const void *data, const vcl::Point2i &sizes, const std::string &samplerName, bool hasMips=false, bgfx::ReleaseFn releaseFn=nullptr) (defined in vcl::TextureUnit) | vcl::TextureUnit | inline |
| set(const bgfx::Memory *texture, const vcl::Point2i &sizes, const std::string &samplerName, bool hasMips, uint nLayers, bgfx::TextureFormat::Enum format=bgfx::TextureFormat::RGBA8, uint flags=BGFX_TEXTURE_NONE) (defined in vcl::TextureUnit) | vcl::TextureUnit | inline |
| swap(TextureUnit &other) | vcl::TextureUnit | inline |
| swap (defined in vcl::TextureUnit) | vcl::TextureUnit | friend |
| TextureUnit()=default | vcl::TextureUnit | |
| TextureUnit(const TextureUnit &other)=delete (defined in vcl::TextureUnit) | vcl::TextureUnit | |
| TextureUnit(TextureUnit &&other) noexcept | vcl::TextureUnit | inline |
| ~TextureUnit() | vcl::TextureUnit | inline |