| derived() (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | inlineprivate |
| derived() const (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | inlineprivate |
| fillEdgeColors(const EdgeMeshConcept auto &mesh, auto *buffer, Color::Format fmt) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| fillEdgeIndices(const EdgeMeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| fillEdgeNormals(const EdgeMeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| fillTriangleColors(const FaceMeshConcept auto &mesh, auto *buffer, Color::Format fmt) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| fillTriangleIndices(const FaceMeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| fillTriangleNormals(const FaceMeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| fillVertexColors(const MeshConcept auto &mesh, auto *buffer, Color::Format fmt) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| fillVertexNormals(const MeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| fillVertexPositions(const MeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| fillVertexQuadIndices(const MeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| fillVertexTexCoords(const MeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| fillVertexTextureIndices(const FaceMeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| fillWedgeTexCoords(const FaceMeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| fillWedgeTextureIndices(const FaceMeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| fillWireframeIndices(const FaceMeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| mBuffersToFill (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | private |
| MeshRenderData()=default (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | protected |
| MeshRenderData(MRI::BuffersBitSet buffersToFill) (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| mFacesToReassign (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | private |
| mIndexMap (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | private |
| mNumEdges (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | private |
| mNumTris (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | private |
| mNumVerts (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | private |
| MRI typedef (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | private |
| mVertsToDuplicate (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | private |
| mVertWedgeMap (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | private |
| numEdges() const | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| numTris() const | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| numVerts() const | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| numWireframeLines() const | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| nWireframeLines (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | private |
| setEdgeColorsBuffer(const EdgeMeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| setEdgeIndicesBuffer(const EdgeMeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| setEdgeNormalsBuffer(const EdgeMeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| setMeshUniforms(const MeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| setTextureUnits(const MeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| setTriangleColorsBuffer(const FaceMeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| setTriangleIndicesBuffer(const FaceMeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| setTriangleNormalsBuffer(const FaceMeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| setVertexColorsBuffer(const MeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| setVertexNormalsBuffer(const MeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| setVertexPositionsBuffer(const MeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| setVertexTexCoordsBuffer(const MeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| setVertexTextureIndicesBuffer(const FaceMeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| setWedgeTexCoordsBuffer(const MeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| setWedgeTextureIndicesBuffer(const FaceMeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| setWireframeIndicesBuffer(const FaceMeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| swap(MeshRenderData &other) (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
| update(const MeshConcept auto &mesh, MRI::BuffersBitSet buffersToUpdate=MRI::BUFFERS_ALL) | vcl::MeshRenderData< MeshRenderDerived > | inline |
| updateAuxiliaryData(const MeshConcept auto &mesh, MeshRenderInfo::BuffersBitSet btu) (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | inlineprivate |
| updateEdgesData(const MeshConcept auto &mesh, MeshRenderInfo::BuffersBitSet btu) (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | inlineprivate |
| updateFacesData(const MeshConcept auto &mesh, MeshRenderInfo::BuffersBitSet btu) (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | inlineprivate |
| updateMeshData(const MeshConcept auto &mesh, MeshRenderInfo::BuffersBitSet btu) (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | inlineprivate |
| updateTextureData(const MeshConcept auto &mesh, MeshRenderInfo::BuffersBitSet btu) (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | inlineprivate |
| updateVerticesData(const MeshConcept auto &mesh, MeshRenderInfo::BuffersBitSet btu) (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | inlineprivate |