Visual Computing Library
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vcl::polyedgemesh::Edge< Scalar, I > Member List

This is the complete list of members for vcl::polyedgemesh::Edge< Scalar, I >, including all inherited members.

component() (defined in vcl::Element< ELEM_ID, MeshType, Comps >)vcl::Element< ELEM_ID, MeshType, Comps >inline
component() const (defined in vcl::Element< ELEM_ID, MeshType, Comps >)vcl::Element< ELEM_ID, MeshType, Comps >inline
Components typedefvcl::Element< ELEM_ID, MeshType, Comps >
construct() (defined in vcl::Element< ELEM_ID, MeshType, Comps >)vcl::Element< ELEM_ID, MeshType, Comps >inlineprivate
deserialize(std::istream &in) (defined in vcl::Element< ELEM_ID, MeshType, Comps >)vcl::Element< ELEM_ID, MeshType, Comps >inline
deserializeComponent(std::istream &in) (defined in vcl::Element< ELEM_ID, MeshType, Comps >)vcl::Element< ELEM_ID, MeshType, Comps >inlineprivate
Edge()=defaultvcl::Edge< PolyEdgeMeshT< Scalar, I >, edge::BitFlags, edge::VertexReferences< I, Vertex< Scalar, I >, Edge< Scalar, I > >, edge::OptionalNormal3< Scalar, Edge< Scalar, I > >, edge::OptionalColor< Edge< Scalar, I > >, edge::OptionalQuality< Scalar, Edge< Scalar, I > >, edge::OptionalAdjacentEdges< I, Edge< Scalar, I > >, edge::OptionalAdjacentFaces< I, Face< Scalar, I >, Edge< Scalar, I > >, edge::OptionalMark< Edge< Scalar, I > >, edge::CustomComponents< Edge< Scalar, I > > >
ELEMENT_ID (defined in vcl::Element< ELEM_ID, MeshType, Comps >)vcl::Element< ELEM_ID, MeshType, Comps >static
importComponent(const ElType &v, bool importRefs) (defined in vcl::Element< ELEM_ID, MeshType, Comps >)vcl::Element< ELEM_ID, MeshType, Comps >inlineprivate
importFrom(const ElType &v, bool importRefs=true) (defined in vcl::Element< ELEM_ID, MeshType, Comps >)vcl::Element< ELEM_ID, MeshType, Comps >inline
index() const (defined in vcl::Element< ELEM_ID, MeshType, Comps >)vcl::Element< ELEM_ID, MeshType, Comps >inline
init() (defined in vcl::Element< ELEM_ID, MeshType, Comps >)vcl::Element< ELEM_ID, MeshType, Comps >inlineprivate
initVerticalComponents() (defined in vcl::Element< ELEM_ID, MeshType, Comps >)vcl::Element< ELEM_ID, MeshType, Comps >inlineprivate
isAvailable() const (defined in vcl::Element< ELEM_ID, MeshType, Comps >)vcl::Element< ELEM_ID, MeshType, Comps >inlineprivate
mParent (defined in vcl::comp::ParentMeshPointer< MeshType >)vcl::comp::ParentMeshPointer< MeshType >private
operator=(const ParentMeshPointer< MeshType > &) (defined in vcl::comp::ParentMeshPointer< MeshType >)vcl::comp::ParentMeshPointer< MeshType >inline
parentMesh() (defined in vcl::comp::ParentMeshPointer< MeshType >)vcl::comp::ParentMeshPointer< MeshType >inline
parentMesh() const (defined in vcl::comp::ParentMeshPointer< MeshType >)vcl::comp::ParentMeshPointer< MeshType >inline
ParentMeshPointer() (defined in vcl::comp::ParentMeshPointer< MeshType >)vcl::comp::ParentMeshPointer< MeshType >inline
ParentMeshPointer(const ParentMeshPointer< MeshType > &) (defined in vcl::comp::ParentMeshPointer< MeshType >)vcl::comp::ParentMeshPointer< MeshType >inline
ParentMeshPointer(ParentMeshPointer< MeshType > &&) (defined in vcl::comp::ParentMeshPointer< MeshType >)vcl::comp::ParentMeshPointer< MeshType >inline
ParentMeshType typedef (defined in vcl::Element< ELEM_ID, MeshType, Comps >)vcl::Element< ELEM_ID, MeshType, Comps >
serialize(std::ostream &out) const (defined in vcl::Element< ELEM_ID, MeshType, Comps >)vcl::Element< ELEM_ID, MeshType, Comps >inline
serializeComponent(std::ostream &out) const (defined in vcl::Element< ELEM_ID, MeshType, Comps >)vcl::Element< ELEM_ID, MeshType, Comps >inlineprivate
setParentMesh(void *parentMesh) (defined in vcl::comp::ParentMeshPointer< MeshType >)vcl::comp::ParentMeshPointer< MeshType >inlineprotected
setVertices(VertexType *v0, VertexType *v1)vcl::Edge< PolyEdgeMeshT< Scalar, I >, edge::BitFlags, edge::VertexReferences< I, Vertex< Scalar, I >, Edge< Scalar, I > >, edge::OptionalNormal3< Scalar, Edge< Scalar, I > >, edge::OptionalColor< Edge< Scalar, I > >, edge::OptionalQuality< Scalar, Edge< Scalar, I > >, edge::OptionalAdjacentEdges< I, Edge< Scalar, I > >, edge::OptionalAdjacentFaces< I, Face< Scalar, I >, Edge< Scalar, I > >, edge::OptionalMark< Edge< Scalar, I > >, edge::CustomComponents< Edge< Scalar, I > > >inline
setVertices(uint vi0, uint vi1)vcl::Edge< PolyEdgeMeshT< Scalar, I >, edge::BitFlags, edge::VertexReferences< I, Vertex< Scalar, I >, Edge< Scalar, I > >, edge::OptionalNormal3< Scalar, Edge< Scalar, I > >, edge::OptionalColor< Edge< Scalar, I > >, edge::OptionalQuality< Scalar, Edge< Scalar, I > >, edge::OptionalAdjacentEdges< I, Edge< Scalar, I > >, edge::OptionalAdjacentFaces< I, Face< Scalar, I >, Edge< Scalar, I > >, edge::OptionalMark< Edge< Scalar, I > >, edge::CustomComponents< Edge< Scalar, I > > >inline