Visual Computing Library
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This is the complete list of members for vcl::TextureUnit, including all inherited members.
bind(uint stage) const (defined in vcl::TextureUnit) | vcl::TextureUnit | inline |
isValid() const | vcl::TextureUnit | inline |
mTextureHandle (defined in vcl::TextureUnit) | vcl::TextureUnit | private |
mUniformHandle (defined in vcl::TextureUnit) | vcl::TextureUnit | private |
operator=(const TextureUnit &other)=delete (defined in vcl::TextureUnit) | vcl::TextureUnit | |
operator=(TextureUnit &&other) noexcept | vcl::TextureUnit | inline |
set(const void *data, const vcl::Point2i &sizes, const std::string &samplerName, bool hasMips=false, bgfx::ReleaseFn releaseFn=nullptr) (defined in vcl::TextureUnit) | vcl::TextureUnit | inline |
set(const bgfx::Memory *texture, const vcl::Point2i &sizes, const std::string &samplerName, bool hasMips, uint nLayers, bgfx::TextureFormat::Enum format=bgfx::TextureFormat::RGBA8, uint flags=BGFX_TEXTURE_NONE) (defined in vcl::TextureUnit) | vcl::TextureUnit | inline |
swap(TextureUnit &other) | vcl::TextureUnit | inline |
swap (defined in vcl::TextureUnit) | vcl::TextureUnit | friend |
TextureUnit()=default | vcl::TextureUnit | |
TextureUnit(const TextureUnit &other)=delete (defined in vcl::TextureUnit) | vcl::TextureUnit | |
TextureUnit(TextureUnit &&other) noexcept | vcl::TextureUnit | inline |
~TextureUnit() | vcl::TextureUnit | inline |