Visual Computing Library
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vcl::MeshRenderVectors< Mesh > Member List

This is the complete list of members for vcl::MeshRenderVectors< Mesh >, including all inherited members.

Base typedef (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >private
Base (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >private
edgeBufferData() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
edgeBufferSize() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
edgeColorBufferData() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
edgeNormalBufferData() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
edgeNumber() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
fillEdgeColors(const EdgeMeshConcept auto &mesh, auto *buffer, Color::Format fmt)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
fillEdgeIndices(const EdgeMeshConcept auto &mesh, auto *buffer)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
fillEdgeNormals(const EdgeMeshConcept auto &mesh, auto *buffer)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
fillTriangleColors(const FaceMeshConcept auto &mesh, auto *buffer, Color::Format fmt)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
fillTriangleIndices(const FaceMeshConcept auto &mesh, auto *buffer)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
fillTriangleNormals(const FaceMeshConcept auto &mesh, auto *buffer)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
fillVertexColors(const MeshConcept auto &mesh, auto *buffer, Color::Format fmt)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
fillVertexCoords(const MeshConcept auto &mesh, auto *buffer)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
fillVertexNormals(const MeshConcept auto &mesh, auto *buffer)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
fillVertexTexCoords(const MeshConcept auto &mesh, auto *buffer)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
fillVertexTextureIndices(const FaceMeshConcept auto &mesh, auto *buffer)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
fillWedgeTexCoords(const FaceMeshConcept auto &mesh, auto *buffer)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
fillWedgeTextureIndices(const FaceMeshConcept auto &mesh, auto *buffer)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
fillWireframeIndices(const FaceMeshConcept auto &mesh, auto *buffer)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
mEColors (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >private
mEdges (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >private
mENormals (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >private
meshColorBufferData() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
MeshRenderVectors()=default (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >
MeshRenderVectors(const MeshType &mesh, MRI::BuffersBitSet buffersToFill=MRI::BUFFERS_ALL) (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
MeshType typedef (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >private
mMeshColor (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >private
MRI typedef (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >private
mTColors (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >private
mTextures (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >private
mTNormals (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >private
mTris (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >private
mVColors (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >private
mVerts (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >private
mVNormals (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >private
mVTexCoords (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >private
mVTexIds (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >private
mWireframe (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >private
mWTexCoords (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >private
mWTexIds (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >private
numEdges() constvcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
numTris() constvcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
numVerts() constvcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
numWireframeLines() constvcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
setEdgeColorsBuffer(const MeshType &mesh) (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inlineprivate
MeshRenderData< MeshRenderVectors< Mesh > >::setEdgeColorsBuffer(const EdgeMeshConcept auto &)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
setEdgeIndicesBuffer(const MeshType &mesh) (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inlineprivate
MeshRenderData< MeshRenderVectors< Mesh > >::setEdgeIndicesBuffer(const EdgeMeshConcept auto &)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
setEdgeNormalsBuffer(const MeshType &mesh) (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inlineprivate
MeshRenderData< MeshRenderVectors< Mesh > >::setEdgeNormalsBuffer(const EdgeMeshConcept auto &)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
setMeshUniforms(const MeshType &m) (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inlineprivate
MeshRenderData< MeshRenderVectors< Mesh > >::setMeshUniforms(const MeshConcept auto &)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
setTextureUnits(const MeshType &mesh) (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inlineprivate
MeshRenderData< MeshRenderVectors< Mesh > >::setTextureUnits(const MeshConcept auto &)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
setTriangleColorsBuffer(const MeshType &mesh) (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inlineprivate
MeshRenderData< MeshRenderVectors< Mesh > >::setTriangleColorsBuffer(const FaceMeshConcept auto &)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
setTriangleIndicesBuffer(const MeshType &mesh) (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inlineprivate
MeshRenderData< MeshRenderVectors< Mesh > >::setTriangleIndicesBuffer(const FaceMeshConcept auto &)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
setTriangleNormalsBuffer(const MeshType &mesh) (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inlineprivate
MeshRenderData< MeshRenderVectors< Mesh > >::setTriangleNormalsBuffer(const FaceMeshConcept auto &)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
setVertexColorsBuffer(const MeshType &mesh) (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inlineprivate
MeshRenderData< MeshRenderVectors< Mesh > >::setVertexColorsBuffer(const MeshConcept auto &)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
setVertexCoordsBuffer(const MeshType &mesh) (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inlineprivate
MeshRenderData< MeshRenderVectors< Mesh > >::setVertexCoordsBuffer(const MeshConcept auto &)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
setVertexNormalsBuffer(const MeshType &mesh) (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inlineprivate
MeshRenderData< MeshRenderVectors< Mesh > >::setVertexNormalsBuffer(const MeshConcept auto &)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
setVertexTexCoordsBuffer(const MeshType &mesh) (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inlineprivate
MeshRenderData< MeshRenderVectors< Mesh > >::setVertexTexCoordsBuffer(const MeshConcept auto &)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
setVertexTextureIndicesBuffer(const MeshType &mesh) (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inlineprivate
MeshRenderData< MeshRenderVectors< Mesh > >::setVertexTextureIndicesBuffer(const FaceMeshConcept auto &)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
setWedgeTexCoordsBuffer(const MeshType &mesh) (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inlineprivate
MeshRenderData< MeshRenderVectors< Mesh > >::setWedgeTexCoordsBuffer(const MeshConcept auto &)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
setWedgeTextureIndicesBuffer(const MeshType &mesh) (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inlineprivate
MeshRenderData< MeshRenderVectors< Mesh > >::setWedgeTextureIndicesBuffer(const FaceMeshConcept auto &)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
setWireframeIndicesBuffer(const MeshType &mesh) (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inlineprivate
MeshRenderData< MeshRenderVectors< Mesh > >::setWireframeIndicesBuffer(const FaceMeshConcept auto &)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inlineprotected
swap(MeshRenderVectors &other) (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
textureBufferData(uint ti) const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
textureNumber() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
textureSize(uint ti) const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
triangleBufferData() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
triangleBufferSize() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
triangleColorBufferData() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
triangleNormalBufferData() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
triangleNumber() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
update(const MeshConcept auto &mesh, MRI::BuffersBitSet buffersToUpdate=MRI::BUFFERS_ALL)vcl::MeshRenderData< MeshRenderVectors< Mesh > >inline
vertexBufferData() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
vertexBufferSize() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
vertexColorBufferData() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
vertexNormalBufferData() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
vertexNumber() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
vertexTexCoordsBufferData() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
vertexTextureIDsBufferData() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
wedgeTexCoordsBufferData() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
wedgeTextureIDsBufferData() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
wireframeBufferData() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
wireframeBufferSize() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline
wireframeEdgeNumber() const (defined in vcl::MeshRenderVectors< Mesh >)vcl::MeshRenderVectors< Mesh >inline