derived() (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | inlineprivate |
derived() const (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | inlineprivate |
fillEdgeColors(const EdgeMeshConcept auto &mesh, auto *buffer, Color::Format fmt) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
fillEdgeIndices(const EdgeMeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
fillEdgeNormals(const EdgeMeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
fillTriangleColors(const FaceMeshConcept auto &mesh, auto *buffer, Color::Format fmt) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
fillTriangleIndices(const FaceMeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
fillTriangleNormals(const FaceMeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
fillVertexColors(const MeshConcept auto &mesh, auto *buffer, Color::Format fmt) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
fillVertexCoords(const MeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
fillVertexNormals(const MeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
fillVertexTexCoords(const MeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
fillVertexTextureIndices(const FaceMeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
fillWedgeTexCoords(const FaceMeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
fillWedgeTextureIndices(const FaceMeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
fillWireframeIndices(const FaceMeshConcept auto &mesh, auto *buffer) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
mBuffersToFill (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | private |
MeshRenderData()=default (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | protected |
MeshRenderData(MRI::BuffersBitSet buffersToFill) (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
mFacesToReassign (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | private |
mIndexMap (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | private |
mNumEdges (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | private |
mNumTris (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | private |
mNumVerts (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | private |
MRI typedef (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | private |
mVertsToDuplicate (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | private |
mVertWedgeMap (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | private |
numEdges() const | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
numTris() const | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
numVerts() const | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
numWireframeLines() const | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
nWireframeLines (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | private |
setEdgeColorsBuffer(const EdgeMeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
setEdgeIndicesBuffer(const EdgeMeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
setEdgeNormalsBuffer(const EdgeMeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
setMeshUniforms(const MeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
setTextureUnits(const MeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
setTriangleColorsBuffer(const FaceMeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
setTriangleIndicesBuffer(const FaceMeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
setTriangleNormalsBuffer(const FaceMeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
setVertexColorsBuffer(const MeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
setVertexCoordsBuffer(const MeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
setVertexNormalsBuffer(const MeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
setVertexTexCoordsBuffer(const MeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
setVertexTextureIndicesBuffer(const FaceMeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
setWedgeTexCoordsBuffer(const MeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
setWedgeTextureIndicesBuffer(const FaceMeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
setWireframeIndicesBuffer(const FaceMeshConcept auto &) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
swap(MeshRenderData &other) (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | inlineprotected |
update(const MeshConcept auto &mesh, MRI::BuffersBitSet buffersToUpdate=MRI::BUFFERS_ALL) | vcl::MeshRenderData< MeshRenderDerived > | inline |
updateAuxiliaryData(const MeshConcept auto &mesh, MeshRenderInfo::BuffersBitSet btu) (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | inlineprivate |
updateEdgesData(const MeshConcept auto &mesh, MeshRenderInfo::BuffersBitSet btu) (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | inlineprivate |
updateFacesData(const MeshConcept auto &mesh, MeshRenderInfo::BuffersBitSet btu) (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | inlineprivate |
updateMeshData(const MeshConcept auto &mesh, MeshRenderInfo::BuffersBitSet btu) (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | inlineprivate |
updateTextureData(const MeshConcept auto &mesh, MeshRenderInfo::BuffersBitSet btu) (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | inlineprivate |
updateVerticesData(const MeshConcept auto &mesh, MeshRenderInfo::BuffersBitSet btu) (defined in vcl::MeshRenderData< MeshRenderDerived >) | vcl::MeshRenderData< MeshRenderDerived > | inlineprivate |