Visual Computing Library
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camera_uniforms.h
1/*****************************************************************************
2 * VCLib *
3 * Visual Computing Library *
4 * *
5 * Copyright(C) 2021-2025 *
6 * Visual Computing Lab *
7 * ISTI - Italian National Research Council *
8 * *
9 * All rights reserved. *
10 * *
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the Mozilla Public License Version 2.0 as published *
13 * by the Mozilla Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
15 * *
16 * This program is distributed in the hope that it will be useful, *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
19 * Mozilla Public License Version 2.0 *
20 * (https://www.mozilla.org/en-US/MPL/2.0/) for more details. *
21 ****************************************************************************/
22
23#ifndef VCL_BGFX_DRAWABLE_UNIFORMS_CAMERA_UNIFORMS_H
24#define VCL_BGFX_DRAWABLE_UNIFORMS_CAMERA_UNIFORMS_H
25
26#include <vclib/bgfx/uniform.h>
27#include <vclib/render/viewer/camera.h>
28
29#include <bgfx/bgfx.h>
30
31namespace vcl {
32
34{
35 float mEye[4] = {0.0, 0.0, 0.0, 0.0}; // eye[3] not used
36 float mNearFar[4] = {0.0, 0.0, 0.0, 0.0}; // nearFar[2] and [3] not used
37
38 Uniform mCameraEyeUniform =
39 Uniform("u_cameraEyePosPack", bgfx::UniformType::Vec4);
40
41 Uniform mCameraNearFarUniform =
42 Uniform("u_cameraNearFarPack", bgfx::UniformType::Vec4);
43
44public:
46
47 template<typename S>
48 void updateCamera(const vcl::Camera<S>& camera)
49 {
50 mEye[0] = camera.eye().x();
51 mEye[1] = camera.eye().y();
52 mEye[2] = camera.eye().z();
53
54 mNearFar[0] = camera.nearPlane();
55 mNearFar[1] = camera.farPlane();
56 }
57
58 void bind() const
59 {
60 mCameraEyeUniform.bind(mEye);
61 mCameraNearFarUniform.bind(mNearFar);
62 }
63};
64
65} // namespace vcl
66
67#endif // VCL_BGFX_DRAWABLE_UNIFORMS_CAMERA_UNIFORMS_H
Definition camera_uniforms.h:34
A class representing a line segment in n-dimensional space. The class is parameterized by a PointConc...
Definition segment.h:43
The Uniform class wraps a bgfx::UniformHandle and provides a simple interface to set the uniform data...
Definition uniform.h:43